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The Dungeon Lapis

The Dungeon as a whole

The dungeon is the first dungeon the players are likely to go into. The dungeon is composed of many large floors and has only one entrance into it. The dungeon was made by one of the gem wizards The Blue mage. The closer you get to the bottom the more teleportation and spatial magic is seen. Each floor has many different environments in it as a byproduct of The Blue Mages magical tampering with space. The blue mage occasionally will visit the other sections of his dungeon to rest and see the various parts of his manipulation of space.

The First Layer

Lake

The First floor starts with a large indoor lake with internal tunnels full of Watchlings the tunnels also have a small dagger that has -2 to attacks rolls but does 2d6 damage along with a small cake and cookies.
The lake has two-legged eels in it that will bite anyone who falls in like a leech. Deep underwater is a giant water snake and the entrance to the third Layer through a magic stone that glows bright blue.

Jungle

After a small hallway if a right path is taken after the lake area then you will end up in the first floors jungle area.
The area has two parts the sad jacks jungle area and the spud area
The spud area has a lot of tall trees with the spuds acting as mushrooms on the trees. They camoflauge into the trees and will only attack if the players stay too long or if provoked. The spuds when killed will produce a bundle of mushrooms.

Spud CR: 1

Small construct, any
Armor Class: 11
Hit Points: 1d6+3
Speed: 60 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

11 +0

WIS

12 +1

CHA

8 -1

Damage Vulnerabilities: fire
Damage Resistances: poison
Senses: darkvision 60feet
Challenge Rating: 1

Full of gas: When killed releases a cloud of gas anyone within 5 feet must pass a DC13 Constitution saving throw or be poisoned and take 2d6 poison damage. After the gas has dispearsed where the spud was killed 5 special mushrooms have spotted one red one black one green one blue and one purple. The red one is steaming and hot to the touch when eaten you spit fire out of your mouth in a 10 foot line. It requires a DC 13 dex save to dodge or any creature in it takes 2d6 fire damage, you take 1d6 fire damage on a failed DC15 con save. The black one looks like 3 spiraling pairs of vines with a black and grey cap and will have no effect unless another creature anywhere in the world eats one at the same time if this happens you switch places. The green one restores 1d10 hp and looks very floral with pink flowers on it. The blue one glows a faint blue with occasionally an eye on its bud and lets you see magical items within 1 foot of your face and you feel a tingling in your eyes. The purple one is just poisonous make a DC 12 con save or take 2d10 poison damage.  
Vine swinger:
It can move between trees without taking up extra movement.

Actions

Spore Sneeze: Spud spray a stream of spores in a ten-foot cone paralyzing targets that fail a DC11 dexterity saving throw.
Multiattack:
Can attack with two punches or one punch and one sneeze in a turn
Punch:
Attacks the target with its spud stubs with a +5 to hit and dealing 1d4+1 damage.

A small mushroom creature with several limbs made of vine with mushroom caps on the ends of them.

The sad jack area can be reached through the spud area by crossing the grassy barrier or by going through the other path. The sad jacks are hostile and will attack the players on sight. They are on raised platforms will try to raise the ladder and will shoot arrows at the players while crying or in fear.

Sad Jacks

Tiny , any
Armor Class: 12
Hit Points: 1d10+5
Speed: 30 ft

STR

14 +2

DEX

10 +0

CON

8 -1

INT

8 -1

WIS

12 +1

CHA

8 -1

Senses: 60 feet darkvision

Sadness aura: Anyone who comes near a sad jack feels the sadness that comes with death in the dungeon and killing a sad jack tells the adventurer how the previous adventurer died. 

Actions

Hit: The sad jack hits the oponent with something 1d20+5 to hit with 1d8+2 damage.
Bow:
The sad jack shoots a small arrow at the players 1d20 to hit with 1d6 damage at 30/60 feet

These small warriors are said to be the lost spirits of adventurers who have died in the dungeon. The have large mouths with limbs coming of the head and usually carry small weapons with them.

Caverns

The caverns can be found through a crack in the jungle wall and lead to a twisting cave path with very low light
The area has many forks the first fork has two paths the left path leads to a pink gemstone gathering point with these jagged pink jems that look like lightning coming out of the ground. The second part of the fork continues on.
As the players continue they see a giant mana storage crystal in the middle of the walkway. The crystal is wanted by many but giant in size and attached to the ground possibly going farther underground. The next thing they reach is a two-pronged fork with one end leading on and one leading to a cave-in. The next fork is three pronged.
The first path leads to a

The second floor

 

Desert towers

LArge pillars with winged fish horse griddon like beast roast on top of them line this area of the dungeon

Caverns

        more caverns are at the back of this floor with a lot of portals and Ca

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