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Noble house Airvak

The main house concerned with maintaining the peace in the city.
  Use Boros guild as a guide pg 132-134 colors yellow and white
  Members Grenden Airvak, HOH, non-binary, unmarried, Most powerful swordpsperson in the land 45 Felice Airvak, brother of Grenden, bowsman 42
  adopted children of Grenden known as the 9 put in order of age Slen male, rank 3, flail, age 27, orc Rhonda female, rank 5, trident (could be higher if used different weapon), Merefolk Sky transfemale, rank 4, battleax, Satyr Weaton male, rank 2, dual weild swords, Half Minotaur Half Elf Fenton female, rank 9, twin sister of Areton, sword and shield, often working with Areton they take their tunrs together age 17, Air Genasi Areton female, rank 8, twin sister of Fenton, sword and shield age 17, Fire Genasi Tristen male, rank 1, has magical powers and creates magical weapons along with his proficiency for every weapon. He is half draconic with scales on his body and fire breath age 16.5 Puntene non binary, rank 6, spear, Human, left arm missing Ike male, rank 7, chain sword, age 10, changeling human usually.
  vault S The dimension shifting warped blade The blade itself is a minor Lich The blade glows a dim black Anyone who touches the blade will come in contact will be able to talk to the devil inside The blade will wrap the soul of whoever it hits and absorb it into the blade reducing the person behind to a zombie with the physical stats of the person inhabited before and some of the abilities before At any point as an action the creature touching the handle of the blade can make a deal with the demon gaining a skill, stat, spell,  or ability imbued within the souls trapped in the blade by naming or describing the desired thing and how long the ability is wanted. The demon will make a deal accordingly. The deal can be denied without consequence and the devil inside may make deals of abilities not known to the current user. The blade is a +5 blade but deals no damage as all damage is lethal
 
  Gia Buster cannon A giant magical cannon capable of destroying cities. The cannon itself sucks upon the resolve of everyone around it until it gets a total wisdom score of 500 absorbed. Once charged a blast can be unleashed from the cannon in either focused or wide conditions In wide a attack the cannon shoots a 1000 foot cone dealing 10d10 damage and double to buildings in a focused attack the cannon shoots a 4000 foot beam dealing 40d10 damage
 
 
  A Sunssword http://dnd5e.wikidot.com/wondrous-items:sunsword
 
  Infinity Blade (5e Equipment) Weapon (longsword), legendary (requires attunement)
  You gain a +3 bonus to attack and damage rolls made with this magic weapon.
  When you hit a chosen creature type with this weapon and reduce it to 0 hit points, the creature is shattered into pieces and disintegrated, and nothing short of the wish spell can bring it back to life.
  When you hit a creature with this weapon, you can cast banishment against the creature as a bonus action. The save DC for this spell is 17, or 20 if the creature is of the chosen type. Once you cast the spell this way, you cannot cast it again until the next dawn.
  After you disintegrate or banish a creature using this weapon, roll a d6 to determine the chosen creature type this weapon affects. Table: Chosen Creature Type Result Creature Type 1 Fiend 2 Elemental 3 Dragon 4 Monstrosity 5 Undead 6 Celestial
  Buster Sword of Spirit https://www.dandwiki.com/wiki/Buster_Sword_of_Spirit_(5e_Equipment)
  Bow of The Elements (5e Equipment) Weapon (longbow), very rare (requires attunement)
  When knocking and firing and arrow the user names an elemental damage type, the arrow then does that type of damage instead of piercing damage. Arrows fired through this bow deal 1d6 additional elemental damage of the same type as the arrow. As an action, the user may fire an overloaded arrow from the bow that will explode on impact. All creatures in a 20-foot radius from where the arrow landed must succeed a DC 14 Dexterity saving throw to take half of the 4d6 elemental damage. The bow may use this effect twice, and regains all uses of this ability at dawn. As a bonus action, you may command the bow to give you resistance to one type of elemental damage until the start of your next turn. For purposes of the bow, elemental damage types are: fire, cold, acid, lightning, thunder, and poison. The bow may use this effect twice, and regains all uses of this ability at dawn.
  B Flying Spear (5e Equipment) Weapon (spear), Very Rare (By a creature with a charisma and dexterity of eighteen or higher.)
  The Flying Spear is made differently than a normal spear, having a longer blade, and being very light.
  Strange make. As this spear is strangely made, it is not a strength weapon, but a dexterity weapon possessing both the light and the finesse properties. Also when you make an attack with this spear you can choose to either do slashing, or piercing damage. Thanks to it's strange make again, it can be thrown farther, but for less damage. Dealing only a 1d4 when thrown, but is able to be thrown 30/70 ft.
  Flying. As a bonus action you can release the spear and it will fly on it's own, the weapon no longer works off your dexterity, but your charisma. When flying the spear does 1d10 damage instead of it's normal 1d6. The spear possesses a flying speed of 40 ft. but can not get more than 80ft. away from you. While flying you can mentally control the spear moving and attacking with it freely. You can not be touching the spear when it is flying, if you do the spear will stop flying. 
 
  Devils knife https://www.dandwiki.com/wiki/Devilsknife_(5e_Equipment)
 
  Curling Flame (5e Equipment) Weapon (whip), very rare (requires attunement)
  This strange whip is made out of crackling flames. The weapon deals 1d4 additional fire damage and while wielding it, you gain resistance to fire damage. Char. When you damage a creature with this weapon, you burn their outsides and boil there very insides. If they are not immune to fire damage, the next instance of fire damage that the creature takes deals an additional 1d4 fire damage. This fire susceptibility lasts until the start of your next turn.
 
  C and below +1-3 swords with varrying effects
  Salamander Dagger (5e Equipment) Weapon (any simple weapon that deals piercing damage), common (requires attunement)
  Possessed by salamanders, the most basic and microscopic of fire spirits, this glowing weapon hums with a pleasant warmth, shedding bright light in a 5-foot radius and dim light for an additional 5 feet when unsheathed.
  Wrath of the Salamanders. This weapon has 3 charges. When you hit with an attack using this weapon, you may spend 1 charge to deal an additional 1d4 fire damage to the target. The weapon regains 1d3 expended charges daily at dawn.
  Ivory Dagger of Privilege (5e Equipment) Weapon (dagger), common (minor)
  This dagger hosts a triangular blade, ending in a sharp tip, with sleek carved edges and a smooth hilt and guard, made entirely out of pure ivory the length of an adult forearm. The handle is wrought with irregular bumps that always feel strangely comfortable to hold. It is a common item among charlatans and tricksters who use this as a symbol of authority. Among certain houses of prestige and nobility, their arms are crafted with special workmanship designs that designate the holder as someone important, much like a seal or a sigil does. This ivory dagger is known to be able to change its design to befit any of these to allow its holder safe passage and appearance under a cover of guile. Ivory alone is considered a symbol of great wealth to procure, and so it is often a rather convincing proof of some status.
  Symbol Mimicry. As a bonus action, you can change the dagger's design to perfectly match the design of any family seal or noble sigil you know. A creature that tries to discern this dagger as a forgery rolls with disadvantage.
  effects on 1 weapon on 2
air fire earth water poison arcane/blue magic physical enhancing light/angelic darkness/demonic special
Mace Glaive Spear Sword Club Knife Flail Greatsword gauntlets special

 

Current situation

A guild that has close relations with the league of scoundrals after the league has helped to stop disaster in the town with the minor lich smen attacking Azul Lapize for some relatively unknown reason. The League helped this as well as a recent undead uprising in and around the city involving The Dungeon Lapis.

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