H.o.B. Lumencroft Arc 3
Table of Contents
Revolutionary Meeting
The Thomters reluctantly aid the party if they decide to go on a path reforming the City of Lumencroft. The first step is to organize and rally the best candidates to bring about the desired change in the city.
Key Figureheads and Icons
Edelson
Edelson is the Mayor of the Town of East Harrow. He is a reformer more than he is revolutionary. To him, it is better to live free than give away one's soul to the artificial and soulless way of how Bertram governs the city. If he had his way, he would reinvigorate the old Dover traditions and bring back the joy and happiness of everything. The main criticism that Edelson has is with his soft nature on handling problems. To him, he avoids tough issues and is soft on his approach.
Helman Stottard
The Chief Constable seeks a seat at the table, believing that a simple change in leadership is all Lumencroft needs. His experience in managing the city itself is clear but he has only governed the security and justice side of things. A few changes is all the city needs. The obvious criticism is that Helman is a tight-fisted City Council member with concerning connections and uncertain loyalties.
Terthos
Terthos has seen and endured the harsh treatment of the Labor District. He is secret rallying cry for those wanting a better life from the constant and meaningless hardship. He is a violent revolutionary who demands a complete overhaul of the city. The criticism is that he is violent and unpredictable to those who align with City Council.
Meeting in East Harrow
Come the day of the meeting, the icons are reluctant to work together but must all agree on what is to be done. Without the party intervening, they will have difficulty getting past their different methods and beliefs.
Revolution's Purpose
They discuss the following topics to cement a shared and common goal so that the revolution can be successful.
Who will want to take charge with Clarence Bertram being removed?
What type of change do we want to see in the city? A hard change or a soft change?
Revolution's Method
Should the revolution be able to get to this point, they devise a strategy to make the revolution possible. With Helman present and on-board, he can make the process efficient with his insider knowledge.
The Clockwork Factory
One of the biggest sources of the clockworks comes from the factory. Destroying it will whittle down the amount of clockworks that come to Bertram's defense. With Helman present, he can get disguises to make it easier getting in as simple lackeys.
Power Station
This station is operated by clockwork efficiency. Destroying it will mean reducing the power available to the clockworks. With Helman present, he knows where to clip power to strip it away only from the factories and clockwork stations.
Clockwork Factory
The party aids the revolution by confronting and shutting down the clockwork factory. Getting within the factory will require a great deal of aid as the clockworks were right to be on high alert.
Clockwork Factory Outside
Read once the raid begins:
The cry of an elk signals for a plethora of massive animals to strike and lash out. Snakes crawl from the gutters, massive eagles dive from the skies, and massive deer charging in the streets. The clockworks stagger from the surprise and lose their formation. The gaps are enough for you to slip through and get deep within the facility.
Read on going deeper inside:
What catches you off guard is something dark and familiar yet unusal for its place. Standing near the base of the stairs, a terrible macabre figure stands patiently. Surrounding him are four rusted clockwork drones.
Waldemar Beck beckons to the party with a proposal: Open a Black Gateway within the factory and let Null creatures deal with the clockwork factory. Characters can make the following checks:
Into the Factory
2. East Hall Storage
Countless clockworks are stored here, for above, there is a rotating crane that drags and drops clockworks into any empty spots. On the south side of the room, there are battery chargers.
3. Bertram's Office
This office is used by Mayor Bertram occasionally to personally deal with dissidents when in the Labor District. A Kenkorder is present:
4. Engine Room
This massive room holds the Foreman alongside lesser clockworks. They fight any intruder who come inside and pursue until detained or killed.
Once any fighting begins, the Machine taunts the party:
Read on the factory's shutdown:
With levers lowered and wheels turned the other way, the lights slowly go out one by one. Cogs come to a squealing stop. Conveyers are pause with whatever parts they have. Finally, exhausts exhale their last puffs of air. Only darkness remains in the factory and the wind blowing through the still machinery.
The factory is now silent.
The Messenger's Inquiry
Waldemar Beck stands yet again in the party's way. This time, he inquires a question for the party:
Our Host wishes to know why life is worth the fight of living when everything rots and dies eventually. In the end, does it even matter?
Choatic Streets of Lumencroft
It's all one massive fever dream stepping back out into the Labor District.

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