Dryad Seeker
Ability Score Increase +2 Wis, +1 Dex or +1 Cha
Size Medium
Speed 30 feet
Age. Most dryads will live as long as their bonded trees do. As a Seeker, your life force is no longer bound to your tree, and your lifespan grows commensurately shorter as you can live to be about 100 years old, unless you bound with a tree once more.
Alignment. Dryads care deeply about the natural world and their forest homes, and resent forces that would attempt to "tame" the wilderness. As such, dryads tend towards neutral alignments, although some more carefree spirits can be chaotic in nature.
Darkvision. Your fey ancestry provides you with keener eyes than most. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Innate Spellcasting. You know the druidcraft cantrip. At 3rd level, you gain the ability to cast entangle once per long rest. Wisdom is your spellcasting ability for these spells.
Speak with Beasts and Plants. Dryads can speak with animals and plants as if they share a language.
Seeker of the Wood. Dryads cannot normally stray outside of the aura of their bonded tree; however, by undergoing the ritual to become a Seeker, a dryad can become capable of sustaining their life force beyond the bonds of their tree. The rituals involved are extremely dangerous, and the magical abilities of a Seeker are greatly reduced once they are outside the range of their bonded tree. In order to remain healthy, a dryad must keep a token from their bonded tree on their person at all times, such as a seed, a flower, a leaf, or a branch. If the token ever leaves the presence of the Seeker, the dryad will suffer one level of exhaustion for each hour it is not in their possession.
Trance. Dryad Seekers don't need to sleep. Instead, they commune with the token taken from their bonded tree, remaining semiconscious for 4 hours a day. While communing, you can dream after a fashion; such dreams are actually visions of the experiences of your bonded tree. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Tree Stride. Once per long rest, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge within 5 feet of a second living tree within 60 feet of the first tree. Both trees must be size large or bigger. At 9th level, you instead gain the ability to cast tree stride once per long rest. At 14th level, you can cast tree stride once per short or long rest.
Languages. You can speak, read, and write Common, Elvish, and Sylvan.
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