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Dryads

Basic Information

Anatomy

Dryads appear to be standard elves or fey, except that they possess tree-like qualities: their skin appears wooden and their hair looks like foliage.

Genetics and Reproduction

Widely accepted studies about dryad physiology state that they can only be created when a fey spirit is bound to a tree; however, some people claim that dryads are capable of creating a new dryad through their trees, despite having no scientific or arcane evidence to back it up.

Growth Rate & Stages

Dryads don't appear to age unless something negatively impacts the health of the tree they're bound to.

Ecology and Habitats

Dryads are bound to a specific tree, and must remain in the vicinity of that tree in order to remain healthy.

Dietary Needs and Habits

Dryads require water, sunlight, and some basic nutrients in order to survive.

Biological Cycle

The coloration of most dryads, particularly those not bound to evergreens, varies with their bound tree throughout the seasons.

Additional Information

Social Structure

It's not clear whether dryads have any unified society to speak of, but it does appear that they have local social structures and customs based on their surroundings.

Uses, Products & Exploitation

Trees inhabited by dryads tend to possess more arcane and physical resilience than a normal tree, which makes their would extremely valuable.

Geographic Origin and Distribution

Dryads tend to exist in higher concentrations in heavily forested areas; the southern part of Archaeon, therefore, is where most of the continent's dryads live.

Average Intelligence

Dryads are as intelligent as an average humanoid.

Perception and Sensory Capabilities

Dryads possess low-light vision superior to most humanoids.

Symbiotic and Parasitic organisms

Some researchers claim that the relationship between dryads and their trees are best characterized as a symbiosis between the two, as the tree provides life energy, nutrients, and shelter to the dryad, while the dryad protects the tree. However, this is not a widely accepted view.

Civilization and Culture

Naming Traditions

Dryads tend to have names of Elvish or Sylvan origin, or are named after the trees that they inhabit.

Major Language Groups and Dialects

Most dryads are capable of speech, and many know Elvish, Sylvan, and Common.

Common Customs, Traditions and Rituals

In times of need, a conclave of dryads may select one of their number to undergo the rites to become a Seeker, a dryad who may move beyond their home territory. The rites, if performed incorrectly, are dangerous, and the Seeker must always carry a seed of their home tree on their person in order to remain healthy.

Common Myths and Legends

There are a variety of stories about the origin of the dryads. The most wide-spread one says that they are the result of the fusion of fey spirits with trees in the First or Dawn Age, while the world was still relatively young. Another, less widely-known theory postulates that dryads were originally created from the spirits of elf heretics as a form of punishment before the fall of their empire. Yet another says that the first dryad was a lover of Melora, who couldn't bear to be parted from them by death, so she bound their spirit to a tree.

Interspecies Relations and Assumptions

Dryads are held to be mysterious, if not dangerous, by most societies. Of all of the races of Archaeon, wood elves tend to hold dryads in the highest esteem, often seeking their aid or guidance, while the high elves tend to look upon them with disdain.
Genetic Ancestor(s)
Origin/Ancestry
Fey
Lifespan
Dryads may live as long as their trees, and some can even persist for a short time after their tree's demise.
Average Height
4-6 feet
Average Physique
Dryads tend to be slender, but some pick up traits from the tree they are bound to.

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Dryad Seeker

Ability Score Increase +2 Wis, +1 Dex or +1 Cha
Size Medium
Speed 30 feet


Age.
Most dryads will live as long as their bonded trees do. As a Seeker, your life force is no longer bound to your tree, and your lifespan grows commensurately shorter as you can live to be about 100 years old, unless you bound with a tree once more.


Alignment.
Dryads care deeply about the natural world and their forest homes, and resent forces that would attempt to "tame" the wilderness. As such, dryads tend towards neutral alignments, although some more carefree spirits can be chaotic in nature.


Darkvision.
Your fey ancestry provides you with keener eyes than most. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Fey Ancestry.
You have advantage on saving throws against being charmed, and magic can't put you to sleep.


Innate Spellcasting.
You know the druidcraft cantrip. At 3rd level, you gain the ability to cast entangle once per long rest. Wisdom is your spellcasting ability for these spells.


Speak with Beasts and Plants.
Dryads can speak with animals and plants as if they share a language.


Seeker of the Wood.
Dryads cannot normally stray outside of the aura of their bonded tree; however, by undergoing the ritual to become a Seeker, a dryad can become capable of sustaining their life force beyond the bonds of their tree. The rituals involved are extremely dangerous, and the magical abilities of a Seeker are greatly reduced once they are outside the range of their bonded tree. In order to remain healthy, a dryad must keep a token from their bonded tree on their person at all times, such as a seed, a flower, a leaf, or a branch. If the token ever leaves the presence of the Seeker, the dryad will suffer one level of exhaustion for each hour it is not in their possession.


Trance.
Dryad Seekers don't need to sleep. Instead, they commune with the token taken from their bonded tree, remaining semiconscious for 4 hours a day. While communing, you can dream after a fashion; such dreams are actually visions of the experiences of your bonded tree. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.


Tree Stride.
Once per long rest, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge within 5 feet of a second living tree within 60 feet of the first tree. Both trees must be size large or bigger. At 9th level, you instead gain the ability to cast tree stride once per long rest. At 14th level, you can cast tree stride once per short or long rest.

Languages. You can speak, read, and write Common, Elvish, and Sylvan.

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