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Ysand’s Codice of Imperial Law

Chapter 1: The Officiariums

Senatus

  The Holy Senate of Ysand is the highest body of governance within the Golden Empire. The Senate is made up from key individuals of the nation’s provinces. Including the regions High Legates, Capital Governors and local Populus Representatives.   It also includes each head of every government office, along with three minor representatives from each branch that is randomly picked and changed every year to hinder corruption.   The Senate is hosted once a quarter of the year by the Holy Imperator, as the divine leader of the Golden Empire. It is his duty to listen to the voice of his commanders, advisors, and people -- to engage with their concerns, suggestions, and wishes through constructive debate. Though it is ultimately he that must declare a vote to be held for a decision, the senate is within their right to force through a topic and question an Imperator’s legitimacy, if an overwhelming majority of the senate calls out misconduct.   When a vote is called forth by the Imperator, be it of his own design, a uniform agreement, or a direct acknowledgement of a senator’s suggestion, the Holy Imperator’s vote carries the weight of five votes, while that of the Populus Representatives holds three, and Capital Governors two.   Some individuals may also hold more votes due to their duplicus statuses. An example is the Primus-Magistratus Omar of Barrkad, as both the High Legate of the Barrkad V Azure Legion and the head of the Officium Oratora.  

Officium Constabularia

  The Constabulary is one of the lowest bodies of governance. They almost purely serve as the long arm of the law, which exists to protect the citizens of the Golden Empire. They do not write nor change any rules but can at the furthest extent try criminals within their own semi-official court.   The constabulary court is however reserved for criminals that are already declared by warrant as guilty beyond a doubt. In layman’s terms, a higher court has already trialed them without their presence, so the Constabulary needs only identify them.   The Constabulary are also splintered into several different wings as laws may regionally change based on the local customs. Thus, enforcers can not be blindly transferred between regions without undergoing a local test. They are, however, tasked to detain anyone who breaks the overarching imperial law, regardless of where they are within the Empire’s borders -- even without a warrant.  

Officia Basilica

  The Basilica is known as the Halls of Judgement within the Golden Empire. This is where a majority of court trials are held. From civil disputes, criminal trials, and sometimes as a third party in business dealings. Where the Basilica enforces legally sound and mostly fair compromises between quarreling guilds or other civil organizations.  

Pax Tribunales

  The Tribunal is often considered the official Inquisition of the Golden Empire. Though they oversee the purity of honour and duty instead of faith. Such as investigating the other legal institutions and rooting out corruption from within.   They also hold a special court for war criminals and other traitors of the Empire, where the highest penance is execution on the spot. Hence, why the tribunal is also blocked from public view.   The Tribunal also serves an important diplomatic function. With the vast military of the Golden Empire and the dozens of wars they are fighting, it is impossible for them to fully control every legate and warlord. In cases where a high ranking officer, commander, or official goes out of their way to attack a foreign power without the explicit consent of the senate, they await a most unorthodox yet important punishment.   To avoid a diplomatic disaster and another war, one technically of their own making at that, the Pax Tribunales are to escort the officials of the attacked foreign nation. There, the fate of the war criminal is decided by the very people which they sought to slaughter -- as a sign of good will to restore relations.  

Lex Administratorium

  The Administratorium of Law exists in an area between private companies and guilds, and the official legal body of the Golden Empire. They make up organizations with specialized individuals, often retirees with years of life experiences, that sell their services as lawyers, advisors, and intellectuals.   The Administratorium has several different branches depending on the needs of their clients. Some are strictly reserved to the senate for their expertise, as example, civil engineering. Others work closely with the basilica to provide the court defendant with a fair defence. Some exist as freelancers that are hired by noble families and guilds as professional advisors.   Their higher echelon also serves as regional lawmakers. They may create and enforce rules for companies to ensure they play fair and do not exploit their employees. This has also led to a wing which creates law suggestions that they bring forth to the senate.  

Officium Oratora

  The Oratora, or Oratorium, is a strong legislative body which concerns itself with the arcane arts and the dangers of magic. They are learned in both theocratic and mystic studies to categorise spells and their domains in different magnitudes of restriction. From all access spells such as healing arts or illumination abilities, that are displayed in libraries and encouraged reads for scholars -- to forbidden knowledge that is carefully guarded by secret orders of the Oratora, and that of the Ecclesiarchy.   The Oratorium does not solely focus on assessing risks of magic. They also hold a powerful sway within the academic world of the Golden Empire. Their officials hold schools, especially ones tutoring in spellcraft, to keen scrutiny.   If a teaching institution remarkably underperforms, or if there are concerns about corruption and misuse of the staff’s power, the Officium Oratora has a duty to investigate said claims with the help of the Basilica. If the Basilica judges a school or university to be corrupt, the Oratora has a full right to take over the institution and completely replace the staff they deem necessary to fire. To then be replaced by their own members.  

Officium Ecclesia

  Unlike the Ysandrine Inquisition, the Officium Ecclesia is the official theocratic legislative body. Their job is less about hunting down and punishing heretics, and more about mapping out cults, schisms, and ensuring the purity within their own temples.   The Ecclesiarchy do not solely interpret their own religion as servants of Ysand. With the Holy Imperator as the living symbol of their dead god, it makes no sense for them to try and decipher any other truths than the ones told by Ysand’s chosen. To them it is more important to understand the nature of other gods and their relations, both to Ysand and the world at large.   Faiths that do not go against Ysand’s teachings are openly accepted within the Golden Empire, and temples even for foreign deities are allowed to be established within the nation. For as long as the Ecclesia deems it safe and that the temple acknowledges Ysand as the prime god worshipped in the Empire.   Different denominations may also be accepted within the Golden Empire, and some are even considered virtuous. The Barrkadi belief in Ophalmitrus as their prime deity and Ysand as the angel’s nephew, is one such virtuous branch, as this fact is common knowledge.   Where the Ecclesia start investigating or even send operatives to arrest, (or assassinate), is when dark cults or pantheons crop up. This includes cases such as when a mad priest began sacrificing widows, believing their deaths would empower the return of Ysand. The Ecclesiarchy swiftly removed the withered branch without neither trial nor tribulations.  

Officium Bellum

  The Court of War mainly handles defensive affairs, as an offensive campaign would need to be approved by the Senate. As war seldom waits for politicians to have a seat and start discussing tactics, this office serves as a forum for high-legates, their generals, and elite officers to instantly respond to hostilities.   Here they can coordinate together, plan counter-attacks into enemy territory, and handle logistics -- without requiring the oversight of any other official branch. Thus lowering the bureaucracy to do what must be done to protect the Empire, including conquering the territory of their assailants.   When the Officium Bellum conquers a foreign territory, it falls beneath their martial jurisdiction until a peace can be declared. Once a peace agreement is reached, the Pax Tribunales and Officium Diplomatica take over to oversee the region’s integration into the Golden Empire.  

Publico Forum

  The cultural wing of the senate is known as the Public Forums, and every village or larger settlement is required by law to have at least one location reserved for free discourse. Be it a park, library, or even an open room within an otherwise private estate.   The arena is to be safely guarded and open to all, regardless of status and background. However, only citizens of the Golden Empire are allowed to engage in discussions of ideas and politics, unless specific permits are given to foreigners. Otherwise, they may only spectate.   The public forum does not only exist to give ordinary citizens platforms to share their ideas. The legislative body also closely monitors cultural relations between the many races and ethnic groups that live within the Golden Empire. To avoid civil disasters, the forum officials may summon local representatives from rival groups to communicate solutions that still adhere to imperial law. They also have a responsibility to maintain and uphold native traditions and laws within conquered and acquisitioned territories.   As a result, the forum has become directly intertwined with the internal embassies. Even in self-governing regions that host a non-imperial majority group, the forum exists as a security that ensures these regions are still heard by the Empire, and that imperials on native soil have a civil defense if they accidentally break a local law or tradition. In a majority of incidents, the Forum mediates them by briefly educating the offendant on local traditions, and having them swear an oath to Ysand that they will be more careful. This ensures that the legal courts do not need to concern themselves in trivial matters.

Officium Diplomatica

  The international wing of the Golden Empire’s legal body is known as the Officium Diplomatica, or simply the Diplomatic Office. They handle external relations between both foreign nations and larger organizations such as international guilds.   This also includes maintaining trade routes, border control, and immigration, which has somehow ended up with the Diplomatic Office also handling the taxation of various areas. Usually, they tax the nobility, merchant class, migrants, and followers of non-imperial faiths higher than other citizens.  

Pax Coloniae

  The colonial wing is the most decentralized legislative body of the Golden Empire. Per the tenets of Ysand, the Empire can not freely conquer and colonize any land as they see fit. To avoid unnecessary wars and blasphemy, colonies are to be founded on unburied grounds. Furthermore their founders are tasked to form positive relationships with any native populace that may be found in the area. To foster trust and, if possible, trade and theocratic relations.   Due to the distances of most colonies from the heart of the Empire, the Senate has an issue with a lack of control over colonial governors, and proper responses should the colonies be attacked.   Hence, the Pax Coloniae have a smaller senate for every continent which hosts colonies. Every colony must also have at least one member of every Officiarium present to oversee the settlements' governance, who represents their colony within their continents colonial-senate.   In total that gives every Coloniarch three votes. One as their colony’s Pax Coloniae official and two more as its governor. Meanwhile, each of the Coloniarch’s nine advisors have one vote each, while the local populace of the colony must elevate one ordinary citizen as their representative, who also holds three votes.   When a colonial-senate is in order, each colony votes independently aye or nay on topics which concern their continent. As per old imperial decree from the days when Ysand still walked the world, this allows the colonies to decide on aggressive actions towards foreign nations without the Holy Imperator’s oversight -- if said powers have significantly despoiled at least one of the Five Divine Laws of Ysand. Thus being seen as a valid cause to declare a holy war of retribution.

Chapter 2: The Five Divine Laws of Ysand

 

The Law of Will

  According to the word of Ysand, one must not exploit nor enslave any creature which possesses a free will. This means that mortals can not own each other, and even animals are to be treated with the utmost dignity and respect.   To break this law is to sully the honour of Ysand and the Golden Empire, thus depending on the severity of the crime, one may be sentenced between a heavy fine for mistreating animals and up to exile or execution for enslaving people.  

The Law of Purity

  As forces in the dark constantly whisper wicked thoughts into the minds of mortals, the Law of Purity does not imply forced belief in Ysand, but caution in what one allows themselves to be influenced by. It is strictly foul to worship certain entities, especially those of hell and the abyss, considering the havoc they are not only capable of -- but already have wrought on the world.   Usually, the Law of Purity is punished by imprisonment and heavy fines, but depending on the severity of corruption, one may be sentenced for purification. In other words, to be silently removed by the assassins of the Officium Ecclesia.  

The Law of Persistence

  Failure, hardships, and suffering is to be expected in life. The Law of Persistence maintains that one must not renounce themselves for their weakness but instead aspire to overcome and lead a life towards greatness. Or at the very least a healthy balance.   This law is not meant to punish the weak and downtrodden, but to hold the imperial systems, guilds, and nobility accountable. That they take their diligence in ensuring, to a logical extent, that there are ways for every imperial citizen that wants to work, to get some form of employment - regardless of status.   It also serves to portray both a warning and an encouragement for citizens to not fall into the hands of crime, and not to surrender themselves to their darker thoughts.  

The Law of Mortality

  Life is a sacred thing, and to callously take it is one of the most dire sins according to Ysand. This law states that one should never murder, and that lives may only be taken in situations of absolute necessity. Such as in self defence, or in war.   The Law of Mortality does not accept waste of life. Even animals killed in self defence or as necessary pest control should be honoured by the consumption of their meat, and harvesting the materials of their skin and bone.   While the murder of fellow mortal beings can be punished up to the full extent of the law, poaching is usually met with a jail sentence or heavy fines. The killing of pests, however, is completely ignored by legal institutions regardless of whether they follow the Law of Mortality or not. To have to eat a rat and make needles from their bones is seen as an outdated practice bordering on dishonorable and shameful to enforce.  

The Law of Strength

  To live with the benefits of the Golden Empire is to bleed for the sanctity of the Golden Empire. The Law of Strength dictates that all who reside beneath the banners first erected by Ysand, are to provide their civilization in some manner.   This means that even the sick and impaired are to a realistic degree expected to still contribute. A frail man can still serve as a scribe, a legless man can still work as a craftsman, and someone who lost their hands to a freak accident may still travel as oral messengers.   During crises, everyone who is somewhat capable is also expected to help in some meaningful way. Even if it is something as small as cleaning rifles of soldiers or gathering buckets during a fire.   To fail in one's civil duties may result in heavy fines or even incarceration, unless there are specific and valid reasons given as to why it was impossible. Or if the law had to be broken for personal survival.

Chapter 3: Citizenship

 

Core Citizens

  Core citizens refer to those who gain their citizenship by birthright. This includes everyone who is born within any of the imperial provinces, as well as imperials born outside of the Golden Empire or within any of their colonies.   The birthright also disregards race and ethnicity, and is purely based on whether the individual's parents are legal citizens or not.   Within conquered or acquisitioned regions on the mainland, there is one exception to the law. To facilitate faster and more stable integration of new territory, the children of the native populace are granted the same citizens rights as the core populi. Rights that their parents may later earn.  

Colonial Citizens

  The non-imperials which belong both to a native population far from the heart of the Golden Empire, and that of its frontier territories. Usually these individuals have dual citizenships, one belonging to their ancestral civilization and another that makes them equal to any other imperial within the colony.   Due to the distance from the Empire, colonial citizens can not automatically move to the mainland without special permissions from the Officium Diplomatica -- since they are seen as internal migrants.   They may however be exempt from paying extra immigration taxes, depending on their work merits within the colony. They also have a significantly easier time to migrate into the core provinces of the Golden Empire, as they only need to go through a brief background check, and understand a certain amount of the imperial language and law.  

Provincials

  The people from conquered or politically acquired territories are referred to as Provincials. The provincials make up semi-self governing areas which are foremost bound by Imperial law, and secondarily by their own cultural ethos.   Provincials do not have to pay a higher tax than average citizens, but their relative cultural independence comes with a caveat. The Golden Empire will not prioritize these regions for development and industrialisation, apart from roads, medicinal institutions, and public schools. Neither are provincials allowed to move outside of their home region, unless they gain full citizenship.   Full citizenships are automatically granted to assimilated regions after two generations have passed. Officially after fifty years, as considered enough time for the local culture to fully adapt into the Empire without erasing their ancestral roots.   Provincials can also earn citizenship by serving the army for a decade, or by working for twenty years beneath an optional conformity tax. This tax is considered by many scholars and soldiers to edge towards a breach in the Divine Law of Will, which has resulted in a recent senatorial vote to lower the time requirements depending on an individual's age. It was also decreed that those who pay the tax are allowed to freely travel the Golden Empire, partake and lead discussions within the Publico Forum, and even migrate internally if necessary for their work.  

Immigrants

  The Golden Empire is open for mostly anyone to immigrate to, as long as they have either the coin or the will to work for the nation. As it is considered a massive benefit to live within the safety of the Empire’s walls -- especially with the instability and comparatively worse rights of every nation that surrounds them, they are held under strict scrutiny.   Immigrants need to pay a twenty percent higher tax than ordinary citizens, unless they are migrating nobles in which case the tax rises to 200% higher than the baseline.   They are also required to work for their rights, just as Provincials, but without the newly introduced privileges -- because the Immigrants unlike the Provincials had to make an educated choice to join the Empire. Thus, the Law of Will is not broken.   Until an immigrant has earned their status as a full citizen, they are restricted only to travel within the region of the Empire in which they live, unless they get a permit from the Officium Diplomatica. These permits are however affordable even to the poor, and anyone who agrees to answer a questionnaire as for the purpose of their travel, may gain one.   At large, immigrants are welcome additions to the Golden Empire, for as long as the nation profits from them. Skilled artisans, craftsmen, or soldiers regularly gain temporary citizenships by being employed into the retinues of nobles, guilds, and even as officers beneath a legion.  

Refugees

  Refugees, unlike Immigrants, are treated in radically different ways depending on why they flee and also their prior societal class.   Foreign nobles and rulers may seek political asylum within the borders of the Golden Empire, but their valuables will be confiscated and their individual freedoms are limited to controlled and secure locations. The Golden Empire can be more lenient towards allies or children sent for protection, sparing their valuables, granting escorts instead of heavy restrictions, and providing them with free education.   War refugees are regularly taken in and do not require to pay tax for the first year of Imperial service. This is mainly because they seldom have anything of value, and the Golden Empire rather integrate the refugees to become productive members of society, than create future uprisings. Instead, large groups of refugees are sent to locations with scarce or no populations, where the ground can be worked for the Empire's benefit.   The refugees are thereafter helped with food, medicine, and by Lex Administratorium experts to oversee settlement construction and ensure that the people can purposefully contribute to the broader society. They are thereafter required to undergo an identification process through the Officium Diplomatica and the Officium Basilica, to gain limited rights as Provincials.   For smaller groups of refugees, the Churches of Ysand may also aid. The religious institutions are usually more than happy to give a modest life to anyone that accepts Ysand as their primary god and starts working within their temples.

Comments

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Dec 13, 2025 01:18 by Lou

Wow this place is actually pretty chill ! what a fun read thank you so much for sending it to me I enjoyed it!

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    Dec 13, 2025 12:37

    Thank you! :D