Plague of Dreams
We've seen what lurk in the heart and soul of our neighbors, and we didn't like it.
Though Patala holds many dangers, from lurking predators that move like lightning and kill in darkness to exotic new ailments never before seen by mankind, humanity's greatest challenge emerged from within. The Plague of Dreams caged the city's slumbering citizens within a shared dream, where secrets were laid bare and psyches exposed for all. Every illicit affair, every murderous plot, every petty grievance and festering resentment were there to see for those who wanted to search their dreams. Once people understood what it was they saw in their sleeping hours, the city tore itself apart in a frenzy of vengeance and hurt.
At the precipice of a blood-soaked abyss of its own making, Vicitra was spared annihilation through the combined efforts of the Fearless Five, Aldara the Dream-Eater, and a cadre of brave citizens. Now, only nightmares linger, caused not by beast or disaster, but other men and women.
Falling Asleep
Daemons came to Vicitra on winds of dreams and the wings of nightmares.
The plague crept into Vicitra, borne by shipments of Thought-Metal and the unfortunate souls haunted by Shrikes. Night by night, the dreams of those within the city began to expand and entwine, first within households, then streets, but finally entire quarters. It was a slow, quiet disaster, with no great quakes or sweeping firestorms. One by one, the people of Vicitra began to share the same dream, over and over.
It is unclear who was the first to bring the nightmares to Vicitra, though several have been punished for it.
Inch by inch, dream by dream, the Plague crawled over the whole city and smothered it. In their dreams, people were unguarded - their innermost thoughts and fears becoming real and visible things, their anger taking jagged shapes. Complete strangers met each other within their deepest, darkest nightmares. Before anyone understood the truth, no one thought to guard their dreams, or even know how. Slowly, quietly, people began to talk about what they had seen in their slumber, and a panic began to spread through the city.
Into the Nightmares
I thought you were my friend, I thought I could trust you, but you've been a monster this whole time.
With the city in the thralls of a growing, gnawing dread, violence soon followed. It isn't sure when the first blow was struck, or who first realized the truth of their dreaming omens, but as soon as blood was spilled, it ignited a fire. Everywhere, seemingly at once, people took vengeance on those who had kept secrets, plotted against them, betrayed trust or any number of reasons. Truth was forced into the open, and it was bloody.
As the city tettered at the brink of total anarchy, Shrikes swarmed from the dark. The nightmarish moth-beasts haunted the collective dream and city-streets alike, draining victims of every thought and memory. With any sort of cooperation disintegrating into a desperate brawl for survival, Vicitra stared at oncoming extinction.
Some attempted to ride out the storm by never sleeping, with predictably poor results. A handful of people now claim to be part of the Sleepless, and hawk tonics or elixirs that'll allow people to go without sleep forever.
At the height of the plague, hundreds died every day, killed by roving horrors or fear-stricken neighbors. Explorers who returned from the Far Deep were sometimes attacked on sight, blamed for bringing some malady with them from the unknown. This was the city when Aldara arrived with the Fearless Five.
Such oaths would be tested as soon as they arrived. Not only did they have to fight for their lives from fearful locals, but were no more immune to the dreaming plague than the rest of the city. Only days into their attempt, the Fearless Five almost fell apart when their dreams revealed one of them to be a traitor.
It would be the untried Aldara who kept the Five together, through a combination of wit, luck, and disarming naivity, she appealed to their pride as those who would go where no one else would, and survive what no one else could. This, she said, was something no one else could do.
Though their name is no longer spoken among the Five, the traitor gave their life during the Plague, saving two of the Five and Aldara from the Abomination.
Though it seemed impossible, the Five threw themselves into the five. They divided themselves to two tasks: to stop the Shrikes and other predators lured to the dying city, and to stop the people there from their bloody rampage. Aldara would lead the second task, though she would eventually become instrumental to the first.
Scattered attempts had been made and some still lingered, so Aldara and her allies braved the worst of the city to find them and bring them into the fold. With the unexpected assistance of the city's wealthiest merchant-prince, Muradov the Merciless, hope rose within the city in the first time in months. The worst of the killing passed, and humanity found common purpose against the swarming Shrikes.
Whatever the Merchant-Prince's reason for helping might have been, when the Merciless joined the effort, so did many of the city's elite - however reluctantly.
These became the darkest days of the Plague. As if spurred to a final feeding frenzy by the Five's success, the Shrikes attacked in such numbers and with such fury that it warped and twisted the fabric of reality. The city became an apocalyptic nightmare, of bodies merged into stone and endless halls. It was then, when two of the Five had fallen beneath the claws and devouring horrors of the Shrikes, that Aldara earned her epithet.
The Dream-Eater
My mind is a blade. I can cut any foe.
As the Shrikes made the world into a waking nightmare, Aldara took a gamble to fight them in her dreams. Flitting between reality, the Shrikes were hard to fight and even harder to kill; maybe, the young Kaia reckoned, that they would have nowhere to hide if hunted in their own domain. Despite the danger and risk, and vehement disagreement from both the Five and Muradov, Aldara and six volunteers put themselves into a deep slumber, to chase the Shrikes to a place they could not hide.
Only three would awaken again. Two died, from fright and with blood foaming from their mouth, and one who remains asleep and absent to this day. Aldara and the others had apparently done enough to give the swarm pause. Peace, at least, returned to the Vicitra - fragile as a dream, with darkness lurking beneath its surface.
Dream-Eating
Though Aldara has not spoken about what happened within that nightmarish battle, it has marked her forever. Much of the cheer has left her, and the wounds she suffered there has been as real as any other. She earned the title of Dream-Eater for her deeds, and it is a banner others who fight the Shrikes within their own nightmarish realm adopt.
The story has since warped, with some claiming that the name is literal, and that Aldara scared the swarm from the city by consuming their leader.
Aftermath
Although some are keen to forget the Plague ever happened, even with the blood still fresh upon the stone, others look to the future with dread. The Shrikes have found Vicitra once, and know that prey are there. Once widely displayed as symbols of power and wealth, thought-metal is now kept under lock and key. It is still too valuable to simply discard, even against protests that to sell the metal further afield is just to draw the Shrikes gaze into the rest of Araea. Tensions simmer beneath the blood-stained surface, and the dark stands poised to swallow all of Patala whole once again.
The predators have tasted blood. They're not about to give up now.
Vicitra The first thrust of civilization into the unknown Patala, Vicitra is a city of ambition and grand designs. It began as an collection of campsites and sanctuaries, far enough from the dangers below to be safe, but not so far to make braving them ardous. Since then, the city has swelled to cover the perch upon which it is seated, but still far too small for the ambitions within. Read More About Vicitra
Thought-Metal
A gleaming, iridescent metal unique to Patala, Thought-Metal bends to thought and dream instead of hammer and anvil. Beyond novelty, it has allowed artisans to create art of breath-taking beauty and impossible intricacy. Now, the people of Patala look at the glowing metal with suspicion. It sings when held, a tuneless and telepathic noise that grows in volume and complexity the more of it is near. Though many believe it to be the cause of the Plague, it is much too profitable to give up and so people make excuses and ineffective, superstitious wards to keep themselves safe. Surely, it can't happen again.Shrikes
Nightmares made manifest, Shrikes live between dream and reality. They haunt their victims by hiding in the shadows and gaps of their conscious thoughts, making their lair in the minds of those they feeds on. With the Plague came Shrikes in untold number. The once rare terror claimed victims every night, flitting from victim to victim in the city-spanning dream. Everyone knows of the Shrike now, and the thought-eaters grow in strength from their fear.The Abomination
Grotesquely bloated and crowned with the still screaming faces of its victims, the Abomination is a Shrike of great and terrible size. The still struggling, kicking body of the man responsible for its transformation hangs from the center of its body, broken and bloodied, but never allowed to die. The Abomination is unique among the Shrikes, remade when a Theurg turned his magic directly to the Shrike. Though his intentions were noble, the raw infusion of thaumaturgy caused the Shrike to swell and mutate into a new kind of horror.No one or nothing reaped as great a toll of misery as the Abomination during the Plague. When the Plague ended, it escaped somewhere - into the dark or deep into the mind of some unwitting victim, waiting for its time to come again.
This was so cool! I didn't think people would be able to fight against the shrike with how you presented them, but I love the idea of them being able to fight back in their dream. Is it because they can till have some control over the dream and basically wield their will against the shrikes? I think you were a bit vague on that point :p I love that Aldera and the other are investigating the ancient civilisation and what happened to them! Lots of fun things to learn from that XD
Thank you :D And yes... That's coming soon to some of the other articles! It's all mysterious and fluffy rignt now, not at all because I haven't figured it out. Yes, they figure maybe everyone died before for a reason that suddenly seems really relevent. Who would've thought!? ;D
Creator of Araea, Megacorpolis, and many others.