Glimmercap Myrch

GM-Info!
Work in progress!
Slightly NSFW!
Threading the fern-green waterways of Greenvale crawls the Glimmercap Myrch – a dog-sized river-turtle whose domed shell bristles with living mushrooms. The shell itself is ridged and moss-flecked, the scutes pitted by tiny pores where pale hyphae anchor the glowcaps. Each cap rises on a finger-thick stalk, its dome glowing lilac by day and flaring silver at dusk. Viscous sap beads along the gills, then trickles down sculpted runnels in the shell where the Myrch can lap it with a long, rasping, pink tongue. When danger looms those caps snap shut and the turtle locks into its shell, the bioluminescence dimming to a ghostly ember under the leaf-litter.  
“You’ll smell sweet resin before you glimpse the shell. Follow the glow – tread softly, and the caps will stay open.” — Old Murdo, rabbitfolk reed-weaver
  Almost two millenia ago a shard-shower from Amalthea dusted Greenvale’s waterways with Aeum-tainted spores. A clan of river-turtles browsing the shallows nibbled the glowing fungi; most fell ill, yet a single clutch survived when the spores rooted harmlessly in gaps between their shell plates. Over generations the fungus learned to photosynthesise moonlight and draw Aeum resonance, secreting excess sugars as sweet nectar. The turtles, finding the drip more nourishing than scarce river-crayfish, gradually lost their sharper beaks and much of their hunting instinct. Today the Myrch lives chiefly on fungal sap, while the glowcaps rely on their slow-footed host to spread spores and fertilise new colonies with mineral-rich droppings.
Geographic Distribution
A world full of wonders.

Features, Skills & Sensory Perception

  Root-Sense: Nerves knit with fungal hyphae grant tremor-sense; the creature feels footsteps and water vibrations through soil and shell.   Self-Healing Nectar: In darkness the caps exude sap that seeps into cracks, sealing chips in shell and flesh alike within minutes.   Amphibious Paddle: Its feet let the Myrch half-swim through sluggish streams, washing spores downstream.   Bioluminescent Flash: When startled the glowcaps flare white, over-saturating night vision and buying the Myrch time to shuffle into cover.  
“Dwarves scoff at glow-shrooms? Not when that flash blinds a cave troll long enough to draw steel.” — Gerta Flintforge, tunnel guard
 
A Tale from the River Path
A century past, the courier Lita Wrenfoot lost her way after bandits toppled a bridge on the Nightwater trade-road. Wounded and alone, she collapsed beside a moon-lit stream. At midnight a Glimmercap Myrch nudged against her, glowcaps flaring just bright enough to frighten prowling wolves. All night the turtle let its nectar drip into Lita’s cupped hands; by dawn she had strength to follow its steady silver pulse toward safety. She later founded the Bright-Cap Waystation, where travellers still leave shallow bowls of water laced with wildflower sugar in thanks for that river-born salvation.
   
Glimmercap Myrch (small)
WFRP4e
Cypher
WS 25 | BS 0 | S 20 | T 35 | I 30 | Ag 30 | Dex 25 | Int 20 | WP 30 | Fel 10
Move 1 | Wounds 6 | TB 3 | SB 2   Traits: Amphibious, Armour 2 (Shell – Body & Head only), Night Vision, Painless, Size (Small)
Skills: Stealth (Rural) +10, Perception +10
Talents: Hardy
Bioluminescent Flash: Once per encounter the Myrch emits a blinding flare. All sight-reliant creatures within 6 yds must pass a Challenging (+0) Cool Test or gain the Blinded condition for 1 round.
Symbiotic Healing: Regains 1 Wound per hour spent in dim light or darkness. Trappings: None
Level 2 - Armour 2 (shell) - Health 6 HP, regenerates 1 HP per round in dim light   Damage: 2 points (beak nip or shell ram)
Movement: Short on land, Immediate in water
Modifications: Stealth and Sensing Vibrations as Level 3; Speed defence as Level 1
Bioluminescent Flash: Once per scene dazzle creatures in Short range; Intellect defence (Level 2) or become dazed for one round (tasks +1 step).
Loot: 1d6 doses of glowcap sap (asset to healing tasks; spoils in 24 hours).
Glimmercap Myrch by Tillerz using MJ
  GM info / spoilers / plot hooks.
This is GM information


Cover image: glimmercap-myrch-article-header by Tillerz using MJ

Comments

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Jul 5, 2025 12:48 by Keon Croucher

I adore these fantastic creatures, they are a true wonder tillerz and such fine looking beasts. Their anatomy is so interesting, I would love to study them further and learn more and their relationships with the fungi that grow upon them are fascinating indeed. Well written my friend, and I simply must add one of them to my collection :)

Keon Croucher, Chronicler of the Age of Revitalization
Jul 5, 2025 13:35

I came for the Art. Everything that came after was gravy. Sir, this world is postively enchanting. If I could buy property here, I would.

Jul 6, 2025 22:49 by Dr Emily Vair-Turnbull

Aaa, I love the mushroom turtle <3

Emy x
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