Elves of Lymyra
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The Lymyrian elves trace their lineage directly to Mag Mell, the fae realm of eternal twilight and endless life. In antiquity, they rose in defiance against Queen Titania, believing their refinement and vision of order entitled them to supremacy. Their rebellion failed, and they were expelled into Alana. The gateways that once allowed them emtry to Mag Mell now bar their return.
From their banishment, they established the Kingdom of Lymyra in the south-western reaches of Boresia. Although they were initially diminished, the people of Lymyra grew into a formidable kingdom, characterised by its marble citadels, spell-infused forests, and proud armies. They fought wars against the dwarves of Magramine and the humans of Farenian , their ambition to forge a terrestrial empire mirroring their former status in Mag Mell.
The climax of their efforts came during the negotiations to end the 3rd Boresian War. Their secret sponsorship of an assassin to destabilise Farenia failed disastrously. Instead of fracturing, the Farenian Empire found strength in the miraculous ascension of Queen Eleanor Rani, whom many believed was chosen by goddess Senestra. The elves’ plan to fracture the human throne dissolved at that moment, and the Kingdom of Lymyra found itself both humiliated and distrusted by not preventing an assassin to disrupt the negotiations.
Current Situation and Goals
Queen Yathanae Fenhorn rules from the capital, Olena Ora, proclaiming herself rightful Empress of the Fae.
The elves of Lymyra pursue three objectives:
Consolidation of dominion in Boresia
While they remain barred from Mag Mell, they actively expand the borders and influence of the elvish kingdom of Lymyra across south-western Boresia, consolidating control over trade routes, forests, and smaller human settlements. They impose elvish dominance wherever possible, seeking to make Lymyra a terrestrial empire worthy of the fae throne. In parallel, Lymyra is constructing a synthetic Mag Mell within its borders - a network of enchanted forests, strongholds, and leyline nexuses bound together in an artificial reflection of the fae realm. Within these protected realms, outsiders find time distorted and entrance nearly impossible without elvish permission. The Lymyrian elves also work tirelessly to undermine and eventually destroy Arcadia. They regard the Arcadian elves as traitors who have polluted their heritage through weakness and compromise. Lymyrian spies, agents, and saboteurs are already active in Bridgeport.Restoration of fae immortality and magical supremacy
The elves of Lymyra actively pursue ways to restore their near-immortality and strengthen their fae magic. They experiment with ancient fae keys, reconstruct ruined gate-arches, and perform dangerous rituals to draw energy from the leylines of Boresia. Some factions within the kingdom already enslave minor fae spirits to siphon their vitality.Return to Mag Mell to overthrow Titania
Their ultimate objective is clear: to overthrow Queen Titania of Mag Mell and replace her with their own ruler, Queen Yathanae Fenhorn, who already presents herself as the rightful empress of the fae.Methods and Outlook
They are expansionist, ruthless, and disdainful of compromise. Diplomacy is wielded as a weapon, espionage as a habit, and war as an acceptable cost. They view Arcadia as traitors to their birthright.Dress and Appearance
Lymyrian elves wear garments of shimmering fabrics woven with moon-thread and leaf-silver, often stiff with formality. Military attire blends ceremonial elegance with practicality: white-plated armour traced with fae runes, cloaks of enchanted silk, and tall helms crowned with feathered crests. Ordinary citizens wear fitted tunics of green and silver, with flowing sleeves and sharp, angular designs.Prominent Members
Queen Yathanae Fenhorn: Monarch and claimant to Titania’s throne, known for her severe poise and visionary rhetoric. Lord Veythir Caldris: Master of the Leyline Bureau, who oversees the siphoning of fae spirits. Lady Araniel Vess: Spymistress directing Lymyrian networks in Bridgeport and beyond.Festivals and Holidays
The Silver Rebellion: Commemorates their attempted uprising against Titania with parades, plays, and martial contests. Day of the First Gate: Celebrates the original construction of their gate-arches, involving rituals of binding and processions carrying enchanted keystones. Bloodleaf Week: A solemn remembrance of their losses in the Boresian Wars, marked by blood-red banners strung across their cities.Important Locations
Olena Ora: Capital city, a marble bastion of towers, leyline spires, and fortified groves. The Shard Groves: A synthetic Mag Mell nexus where time flows unevenly, guarded by spell-sentinels. The Mirror Bastion: A fortress housing experimental fae gateways and spirit prisons.Customs and Taboos
It is taboo for a Lymyrian elf to express admiration for Titania or for Arcadia. Public renunciation of supremacy is considered an unpardonable betrayal. Ritual duelling is an accepted method of settling disputes, while laughter in courtly presence is viewed as scandalously disrespectful.Magical Artifacts
Crown of Hollow Stars
A crystalline diadem drawing power from the stars, enabling visions and manipulation of lesser fae.
A crystalline diadem drawing power from the stars, enabling visions and manipulation of lesser fae.
WFRP4e
Cypher
Grants +20 to Language (Magick) when working with fae rituals.
May command one fae spirit per day (opposed Willpower Test).
On a failed casting roll, wearer suffers 1 Corruption Point.
May command one fae spirit per day (opposed Willpower Test).
On a failed casting roll, wearer suffers 1 Corruption Point.
Level 7 artifact.
Effect: Once per day, compel obedience in a fae creature (Intellect attack, difficulty 6).
Depletion: 1 in 1d20.
Depletion: 1 in 1d20.
The Sceptre of Shattered Vows
A blackwood sceptre inlaid with fae glass shards, crackling with oath-binding enchantments.
A blackwood sceptre inlaid with fae glass shards, crackling with oath-binding enchantments.
WFRP4e
Cypher
Allows automatic success on Intimidate tests when enforcing contracts.
Once per week, may bind a sworn oath magically (breaking oath causes 1d10 damage to breaker).
Once per week, may bind a sworn oath magically (breaking oath causes 1d10 damage to breaker).
Level 6 artifact.
Effect: Bind a target by oath; betrayal deals 6 damage (ignores Armour) and inflicts 2 Intellect damage.
Depletion: 1 in 1d100.
Depletion: 1 in 1d100.
This is GM information








How already? :p
If you check my past todos from SummerCamp and stuff, I have them on my list for a long time, especially because of the small elven enclave inside Bridgeport, which are refugees. That was a big white spot on my map, so I filled that now... and I have collected the ideas for that for a while now. :)