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Nachtgiger

Survivors of the Eternal Night

"Of all the kin I have committed to these pages, none present such a poignant and troubling paradox as the nachtgiger. They are a people born not of divine will, but of cosmic accident; human souls excised from our reality and re-sculpted by the Netherhells' cruel artistry. Is it not profoundly unsettling, then, that in their shadowed forms, I perceive a terrible beauty? They are a reflection of what we might become when stripped of all but our will to endure. Perhaps the old fear of them was never about what they are, but a dread of recognizing the dormant shadow that resides, unacknowledged, within us all: Darkness in humanity itself."
— From: "The Compendium of Netherdyn: Volume III - A Study of Netherdyn’s Peoples" by Arvandus Quillborne
  The nachtgiger are a Secondborn kin found throughout Vespero, with origins that trace back to the Age of Silence. They are the descendants of humans lost during the era when the Netherhells merged with the Material Reality. Though the Arrival of the New Gods halted this cataclysm, fragments of the physical world were irrevocably dragged into the Otherworld, and with them, an unknown number of human inhabitants. It is believed that the nachtgiger are the descendants of these lost humans, trapped within the Netherhells’ domain of Keres, the Eternal Night. There, they were subsequently warped and remade by the corrupting influence of the Tether.   Upon their eventual escape from the Netherhells, the nachtgiger were not welcomed as long-lost cousins of humanity. Their altered appearance led them to be perceived as demonic servants and heralds of the very corruption that had birthed them. For centuries, they were systematically hunted by powers like the Galdoric Empire and the old Kingdom of Demenore, feared, misunderstood, and often killed on sight.   In the modern era, the stigma surrounding them has begun to fade, particularly since the end of the Galdoric Empire and the fall of the old Kingdom of Demenore. Larger nachtgiger populations have now found refuge in the Witchrealm of Morvathia and the Golden Marquisate of Dorcroix, the first nations that granted them the Rights of Kin. Despite this progress, they remain outcasts in many regions, like the Divine Dominion of Galdorsmynd, where the archaic beliefs of the old empire persist, and suspicion still shadows them as it did in the olden days.  

Biology of the Nachtgiger



The nachtgiger’s biology is a direct result of their long adaptation to the Eternal Night, a realm of absolute darkness within Algol, the Lightless Star. While they retain a fundamentally humanoid form, their physiology was reshaped by the Tether. Their skin tones reflect this otherworldly origin, commonly appearing in shades of blue, purple, and sometimes green or turquoise. This is complemented by hair that is typically black, dark blue, purple, or various shades of grey, with rare instances of silver or white.   Their most striking feature is their eyes. The sclera can be a variety of vibrant colours—pink, orange, yellow, red, or purple—framing an iridescent iris and an enlarged pupil. This unique appearance is often poetically described as containing "the most beautiful shades of sunrise and sunset." These eyes grant them remarkable night vision, allowing a nachtgiger to discern shapes and outlines even in absolute darkness. This heightened visual sense is paired with elongated, bat-like ears that provide hearing far sharper than that of most other kin.   The most significant divergence from their human ancestry is the set of large, bat-like wings that sprout from their backs, granting them the capability of flight. A long, slender tail aids in balance and stability.   Another unique aspect of nachtgiger biology lies within their skeletal structure. Their bones are composed of a hard, organic substance known as nyx. Nyx has a metallic, almost polished sheen, which makes their sharp teeth and claws particularly noticeable. These bones are hollow and extremely lightweight, a necessary trait for flight, yet they are also remarkably strong and resilient.  

 
The Nyx Steel Trade
  In the past, nachtgiger bone was harvested to produce nyx steel, a material highly sought after for its durability and the everlasting sharpness it imparted to weapons and tools. Following the widespread granting of the Rights of Kin, the production of nyx steel has been outlawed in most nations, and in some regions, even the possession of older nyx steel items is considered a serious crime. Despite this, an extremely lucrative black market for the material persists, stretching from the shadowy back alleys of major cities to the unregulated hinterlands.   The most notorious criminal organization behind this trade is the Midnight Cull, a ruthless syndicate that specializes in harvesting and trafficking body parts and resources from all sentient kin. While their gruesome inventory is vast, the nyx steel trade remains one of their most profitable enterprises. The nature of their business is so abhorrent that even other criminal organizations find their methods controversial. Groups like the Golden Trade, or the Network of Fools largely refuse to associate with the Midnight Cull, marking them as a pariah group fit only for smugglers and cut-throats with truly no conscience.   When a Nachtgiger citizen disappears during the night, the grim suspicion immediately arises that they have fallen victim to this cruel trade and that their body has been gutted for profit. This reality fuels a deep-seated mistrust towards other kin and serves as a constant, bloody reminder that, for some, the life of a nachtgiger is worth less than the money that can be made from it.  

Mythology and Folklore


The history of the nachtgiger is more difficult to trace than that of most other kin. Rather than a clear historical record, their past is preserved in a collection of myths, some forming a grand, cohesive narrative, while others remain contradictory and scattered.   The most widely accepted version of events states that during the Age of Silence, fragments of the Material Reality were dragged into Keres, the Eternal Night. The humans trapped within this region faced a grim fate: they either became prey for the demonic inhabitants of the darkness, the Keresites, or were forced into servitude under the realm's ruler, the Night Queen Nyxra. Over generations, the surviving humans adapted to their horrifying new home, their bodies and minds warped until they became the first nachtgiger.

The Sacrifice of Zhal
  The story of their eventual return to the Material Reality centers on a singular figure: a nachtgiger named Zhal. Her exact relationship with the Night Queen is a subject of great debate within the myths themselves. Some tales portray her as a favored servant, others as a tortured plaything, and still others as a willing or unwilling lover to the queen—or perhaps all three at once.   What the legends agree on is that Zhal was granted a unique privilege, to enter the deepest chamber of Keres, a sanctum at the very heart of the lightless star Algol. There, she was permitted to consume a memory from the star's dying core. Through this act, she gained an impossible awareness, glimpses of the world beyond the Eternal Night, of the Sea of Night itself, and faint traces of the Material Reality.   Why Nyxra granted her this honor remains unclear. Some interpret it as an act of exquisite cruelty, giving Zhal knowledge of an escape the queen was certain she could never reach. Others see it as a sign of twisted affection, an attempt to elevate her servant to be more of an equal. Whatever the reason, Zhal used her newfound insight to discover a bridge between worlds and led an exodus of her people out of the Eternal Night.   Her victory, however, was incomplete. After freeing the first wave of followers, Zhal returned to gather more, but her treachery was discovered. The Night Queen captured her and bound her in chains from which she would never escape.
The Star-Eater's Curse
  According to the legend, Zhal was imprisoned at the center of a dying star, a space where time stretches into a torturous eternity. There, left with nothing but darkness and silence, she was forced to consume more of the star's dying memories, filling her with the hollow, decaying substance of the cosmos. As her awareness expanded, her mind shattered under the weight of the abyss seeping into her very soul.   In time, Zhal was transformed into something neither nachtgiger nor demon. Her body was mangled, her mind hollowed out. She became a creature of pure, insatiable hunger, desperate to fill the painful emptiness within her core. The Keresites, in their terror, gave her a new name: the Star-Eater. Occasionally, the Night Queen unshackles this mindless weapon to unleash upon her enemies, a horrifying demonstration of the price of disobedience.   Zhal's sacrifice is a central pillar of nachtgiger folklore. She is remembered as both a tragic saviour and a solemn warning. Many live in fear that one day, as a final, twisted act of revenge, Nyxra will send the Star-Eater to reclaim the children of Zhal, turning their greatest hero into their ultimate nightmare.

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Nachtgiger Across Netherdyn


After their escape from the Netherhells, the first nachtgiger lived in small, nomadic communities. They rarely stayed in one place for long, living in constant fear of being hunted by agents of the Galdoric Empire. Unable to find acceptance in a hostile world, most survived on the fringes of society, often forced into criminal enterprises to survive. With the decline of the Galdoric Empire's dominion and the eventual collapse of the old Kingdom of Demenore, the greatest institutional threats to their existence ceased, beginning their long journey toward equal rights.    
Nachtgiger in Dorcroix
  The Golden Marquisate of Dorcroix seceded from the old Kingdom of Demenore during a brutal succession war. Its founder, Gassot Demener, sought to build a nation on foundations of forbidden knowledge, including necromancy. Many persecuted nachtgiger saw an opportunity in his vision, openly allying with him to tear down Demenore's old traditions. After securing the Marquisate's independence, Gassot, now an immortal, undead monarch, granted the nachtgiger the Rights of Kin, a first in the history of Vespero. This act made Dorcroix a sanctuary, and they flocked to the new nation seeking safety and freedom. To this day, the Golden Marquisate has the largest nachtgiger population, with several families even having ascended to the noble class.  
Nachtgiger in Morvathia
  The Witchrealm of Morvathia was among the later realms to achieve independence from the Galdoric Empire. Its rebellion received early support from Dorcroix, who sought to foster a like-minded ally that embraced forbidden magic. It was no surprise, then, that Morvathia became the second nation to grant nachtgiger the Rights of Kin, strengthening its ties with the Marquisate. Morvathia has the second-largest population of nachtgiger, many of whom have found a natural affinity for witchcraft and have integrated into all levels of society, from the Morvathian Coven to the nobility.  
Nachtgiger in Demenore
  The old Kingdom of Demenore long upheld the Galdoric Empire's doctrines, including its persecution of nachtgiger. However, after the Curse of the Beast shattered the old kingdom, much changed. The new varul rulers, themselves considered abominations by the Divine Dominion, share a common cause with the nachtgiger. While the new Kral has not officially granted them the Rights of Kin, the restored kingdom respects the rulings of its allies as part of new diplomatic agreements. Small nachtgiger populations are now beginning to emerge as Demenore rebuilds, though many remain justifiably cautious of a realm that hunted them for centuries.
Nachtgiger in Valleterna
  The Nine City Alliance of Valleterna has never passed a valley-wide ruling on the status of nachtgiger. Instead, the matter has been left to the individual city-states. While they were among the first to respect Morvathia's ruling on the matter, the treatment of nachtgiger varies greatly from one city to the next. As a result, cities like Brillamarque and Rosaflor have sizable and accepted communities, while they are virtually non-existent in others.
Nachtgiger in Bittermarsh
  Having never been part of the Galdoric Empire, the Free Realm of Bittermarsh has long been a place of relative safety for nachtgiger. The tribes of Bittermarsh value strength and adaptability above all else, and a nachtgiger who accepts a tribe's philosophy can find a place among them. Historically, the tribe of Deepmore has been the most welcoming. This philosophy of radical freedom and self-determination continues today, making Bittermarsh an ideal home for any who seek to live without persecution—and doesn't mind living in a dangerous swamp.
Nachtgiger in Galdorsmynd
  Unsurprisingly, the Divine Dominion of Galdorsmynd, the heart of the old empire, clings to its core beliefs. It refuses to recognize any Secondborn kin, including the nachtgiger. Under Galdoric law, a nachtgiger is not considered a person but a demon, and can therefore be killed without legal repercussion. As Galdorsmynd has refused to join the trade agreements between the other northern nations, it does not respect their rulings on kin-rights, making the Dominion an exceptionally hostile and dangerous place for any nachtgiger.

Comments

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Aug 25, 2025 11:48 by Dr Emily Vair-Turnbull

Bittermarsh is once again my favourite. Always so accepting. <3   The nyx steel trade made me shiver. So horrifying. I am glad it is outlawed.

Emy x
Explore Etrea | WorldEmber 2025
Aug 25, 2025 14:54

Thank you! Bittermarsh is indeed the best, and I bet more people would want to live there, if it wasn't for the entire... dangerous swamp thing going on.   I think I want to make a lore article for nyx steel or the midnight cull at some point, and go into more detail. There is a lot of potential for story, I think. Gruesome, but interesting.

At the end of everything, hold onto anything.