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The Nine City Alliance of Valleterna

The Valley where the Rivers Sing and the Bells Toll

"Valleterna, my dear, fickle Valleterna! A valley of love, laughter, and yes, a fair bit of heartbreak—most of it caused by yours truly, I fear. But what can a fox do when the wine flows sweet, the señoritas smile brighter than stars, and the nights are alive with music? Still, beneath her beauty lies trouble aplenty. Peace here is no sturdy stone; it’s a thread worn thin by greedy hands playing their little games of power. I say let them play! Tonight we drink, we dance, and we charm. For the future is a stranger; and the present our only friend."
— From: "A Fox’s Chronicle of Valleterna" by Reynardo de Verdanza
 
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The Nine City Alliance is a loose diplomatic coalition formed by the major cities of the Valleterna Valley to protect shared interests and secure their borders. Like the Witchrealm of Morvathia and the Kingdom of Demenore, Valleterna was once a territory of the Galdoric Empire. However, during its rebellion and eventual liberation, the leaders of the uprising could not agree on a unified form of governance. Instead, they forged a coalition pact, allowing each city to remain independent while pledging mutual support. This alliance is overseen by the Concordance of Nine, an assembly composed of the lords and ladies who govern each member city.   While the rebellion’s success granted full autonomy to the largest cities that participated, many smaller settlements chose different paths. Some remained loyal to the Galdoric Empire, while others remained neutral throughout the conflict. These smaller entities were ultimately forced into the role of “vassal wards”—a feudal-like arrangement where a settlement pledges loyalty to a patron city in exchange for protection and governance. In return, the vassal ward supplies its patron with resources such as taxes, trade goods, or manpower, ensuring its survival in an otherwise fragmented political landscape.


The Nine Cities of the Alliance

  While other realms possess regional disparities in culture and custom, Valleterna stands out for the extreme differences between its major cities. Each city in the valley has developed a distinct identity, with unique beliefs, traditions, and ideas that often clash rather than blend. This lack of cultural overlap stems from Valleterna's fractured history. Much like the Free Realm of Bittermarsh, Valleterna was never a unified kingdom but rather a patchwork of settlements formed by outsiders and refugees seeking shelter during the chaos of the Age of Silence.   Under the occupation of the Galdoric Empire, Valleterna functioned like any other vassal realm, ruled by imperial authority through the High Divine’s proxies. However, following the rebellion and the establishment of the Concordance of Nine, Valleterna came to define itself as a unified political entity for the first time. Though its stability remains precarious even at the best of times.   The Nine Cities of Valleterna are the backbone of this alliance, each offering its own distinct strengths and challenges to the realm:

Caudaluna – The Blade of Stillwater
  Nestled near the border of the Free Realm of Bittermarsh, Caudaluna is built into the lake of Stillwater, a serene expanse that reflects the city’s tranquil yet disciplined spirit. The city traces its origins to a proud kaimanid warrior clan that split from the Siltriders tribe long ago, driven by fundamental differences in philosophy and perspective. Today, Caudaluna remains under the rule of the clan's descendants, who have shaped it into a spiritual haven for their ancient way of life.   For the people of Caudaluna, the practice of warfare is inseparable from the pursuit of higher art. They believe in the union of creation and destruction, viewing mastery of both as essential to understanding the balance of existence. Warriors of Caudaluna are trained not only in the sword but also in the brush, excelling in battlefield strategy as well as poetry. They cultivate the fury of war alongside the introspection of meditation, embodying their philosophy in both their actions and their art.   The city itself reflects this harmony, with its aqueduct-lined avenues and marble waterways evoking a sense of order and beauty. Structures of pristine white stone rise along canals, creating a flowing connection between the city and its surrounding waters.
Puerto Opalino – The Jewel of Lake Azure
  Situated along the shores of Lake Azure, Puerto Opalino is a vibrant port city that serves as a gateway to the wider world. Bustling with trade and cultural exchange, the city’s markets are filled with treasures from distant lands, while its harbor brims with colorful sails from countless vessels. Known for its cosmopolitan character, Puerto Opalino is home to a diverse population of explorers, merchants, and artisans, who bring energy and creativity to its winding streets.   The city is governed by the Patricias, an aristocratic merchant elite who wield immense influence. While they claim to represent the interests of Puerto Opalino and the Alliance, they are often criticized for prioritizing their own wealth and status. Discontent simmers among the city’s working class, particularly the harbor laborers, who accuse the Patricias of profiting from trade while neglecting the needs of those who make it possible. This tension has led to growing unrest, threatening to upset the city’s delicate balance of prosperity and exploitation.   Beneath its glittering facade lies a darker reality. The docks, a maze of activity by day, become the playground of smugglers by night. Puerto Opalino is rumored to be a key hub for the Network of Fools, a sprawling criminal organization operating across Vespero. Though shrouded in secrecy, this underworld presence is felt throughout the city, feeding whispers of corruption and lawlessness that even the Patricias struggle to suppress.

Verdanza – The Voice of the Wild
  Verdanza is perhaps the most unusual city in the entire Nine City Alliance.
Situated on the edge of the Sagewood, it borders one of Netherdyn’s most mysterious regions—a forest where animals, known collectively as Faunlings, possess the ability to speak and communicate. The city’s origins are equally unique, having been founded by an owl, a wolf, and a squirrel who sought to bring animalkind into the larger fold of civilization. This bold and unconventional mission led to centuries of struggle, marked by hostility, prejudice, and even outright violence from its neighboring cities.   Verdanza has been razed to the ground and rebuilt twice in its history. The first destruction came at the hands of neighboring cities determined to drive the Faunlings back into the Sagewood. The second occurred during the Galdoric Empire’s reign, when imperial agents sought to eliminate what they viewed as an unnatural aberration. Despite this repeated devastation, Verdanza’s resilience ensured its survival, and during the rebellion against the Galdoric Empire, its citizens were offered formal recognition as an independent city in exchange for their support in the war.   After liberation, Verdanza became one of the strongest advocates for maintaining independence within the Alliance, refusing to sacrifice its sovereignty after so many years of struggle. However, this hard-won autonomy left a lasting wariness. Even now, the Faunlings of Verdanza remain deeply mistrustful of the other cities, fearing the day when history might repeat itself.   Verdanza is governed by the Triune, a council composed of an elected owl, wolf, and squirrel, chosen to honor the city’s legendary founders.
Cobaltière - The Home of the Iron Rose
  Build at the confluence of two rivers, Cobaltière is a fortress-city surrounded by fertile farmland and sprawling meadows. Renowned for its skilled metallurgy and the cultivation of iron roses—plants with razor-sharp petals that are both decorative and deadly—Cobaltière has earned its reputation as a bastion of martial tradition.   The city is home to the Order of the Iron Bloom, a knightly order sworn to protect Valleterna from external threats. The Order has shaped the identity of Cobaltière for centuries, both as defenders and as rulers. During the rebellion against the Galdoric Empire, the city’s original government remained loyal to the Empire, even turning against their own people. This betrayal ended when the knights staged a swift and decisive coup, overthrowing the imperialist rulers and establishing the Knight Warden as the city’s leader. To this day, Cobaltière has no formal government outside of the Order, with all power concentrated within its ranks, leaving little room for dissent or external influence.   A notable landmark of Cobaltière is Monteverne Cloister, an ancient structure that now serves as part temple, part library, and part catacomb. Within its sacred halls lie vast archives of historical records and mystical tomes, alongside the honored remains of knights who fell in service to the city and the Alliance.   Each year, the Order of the Iron Bloom hosts the Blossom Trials, a grand tournament that draws knights and soldiers from across Valleterna. This event showcases feats of combat and skill, serving both as a public spectacle and a recruitment tool for the Order. Competitors vie for glory, while spectators from all corners of the Alliance gather to witness the grandeur of Cobaltière’s martial tradition.
La Llambria – The City of Bells
  La Llambria is a city renowned for its grand bell towers, devotion, and music. Nestled in the fertile central valley, it serves as the breadbasket of the Nine City Alliance, producing abundant grains, olives, and wine. The city’s bells are said to be gifts from the Divine Parents, and the tradition of ringing them dates back to the Age of Silence. According to legend, the sound of the bells protects La Llambria from evil spirits and malicious entities from the Otherworlds. Remarkably, this belief carries some weight—within the city’s walls, incidents involving demons, spirits, or Otherworldly creatures are rare, lending credence to the protective power of the bells.   The bellkeepers of La Llambria are revered as both spiritual and cultural leaders. Devout worshippers of the Divine Parents, they craft intricate symphonies with the city’s bell towers, believing their music will one day reach the ears of the Divine Parents. However, their deeply conservative beliefs often put them at odds with the more progressive and secular cities of the Alliance. The prominence of the Divine Parents’ worship in La Llambria has led to lingering suspicions of its loyalty, as this faith was once central to the oppressive rule of the Galdoric Empire. The people of La Llambria, in turn, feel unjustly judged for their spiritual devotion, seeing their beliefs as a cornerstone of their city’s strength and culture rather than a betrayal of the Alliance’s ideals.   La Llambria is governed by the Carillón, a council composed of abbots, artisans, and farmers, reflecting a balance of spiritual, cultural, and agricultural leadership.

Rosaflor - The Heart of Valleterna
  Located in the warm, fertile heart of the valley, Rosaflor is a pastoral city celebrated for its vast flower fields and renowned perfumeries. Known as the "Heart of Valleterna," the city is a hub of luxury goods, supplying the Alliance with perfumes, essential oils, and medicinal herbs. Rosaflor's cultivated flower varieties are particularly prized, used by alchemists for potions, powders, and spells that are sought far beyond the valley’s borders.   Beneath its picturesque exterior, however, Rosaflor harbors a legacy of intrigue and subterfuge. During the rebellion against the Galdoric Empire, the city was pivotal in the Golden Trade, a clandestine network of assassins and spies that transported messages, arms, and operatives throughout the region. While the rebellion is long over, remnants of the Golden Trade endure, now largely controlled by the city’s nobility. Though it occasionally serves the Alliance, this network is more often wielded to protect the aristocracy’s self-interests, specializing in diplomacy, espionage, and sabotage.   Governance in Rosaflor is officially held by the Alba Coronada, a council of guildmasters who elect one of their own as the city’s leader. However, it is widely believed that true power lies with the influential members of the Golden Trade, who shape the city’s politics from the shadows. This thinly veiled reality has led many to view Rosaflor’s leadership as a facade, masking the dominance of an elite few who prioritize their own wealth and power over the city or the Alliance.
Brillamarque - The City of Gold and Fortune
  Brillamarque is a dazzling haven of indulgence and excess, celebrated as the city where one can live a hundred lives. Known for its extravagant masquerades, vibrant festival culture, opulent theaters, and open-air gambling halls, it draws adventurers, artists, and opportunists from across Valleterna. Its winding boulevards teem with street performers, fortune tellers, and entertainers, creating an atmosphere of unending revelry and boundless opportunity.   The citizens of Brillamarque take great pride in their artistic achievements, with performances and spectacles that rival any other city in the Alliance. However, the allure of the city often traps visitors in cycles of vice and addiction. From intoxicating drinks to alchemical drugs and powders, Brillamarque offers countless pleasures to those who can pay the price. The city revels in its hedonistic reputation, where wealth and desire fuel an endless pursuit of joy, lust, and fortune.   Brillamarque is governed by the enigmatic Council of Masks, a shadowy body of lords and ladies whose identities are concealed even from the citizens they rule. Decisions are made behind closed doors, with each council member wearing a gilded mask that represents their authority. This secrecy adds an air of intrigue to the city’s governance, though it also fosters rumors of corruption and manipulation.   Yet beneath the glittering facade of Brillamarque lies a darker reality. The city’s wealth is built on the backs of its poorest residents, who toil in obscurity to sustain the grandeur enjoyed by others. For all its splendor, Brillamarque is a city of stark contrasts: a paradise for the rich and fortunate, but a gilded trap for those living in its shadows. Its beauty and excess conceal a harsh truth that only those on the margins truly understand.

Nivreluna - The Nest of the White Raven
  Perched high in the jagged peaks of the eastern mountains, Nivreluna is a city of soaring spires and gleaming white stone. Known as the “Nest of the White Raven,” it stands as a beacon of arcane learning and magical mastery, attracting scholars, wizards, and alchemists from across Valleterna and beyond.   At the heart of the city lies the prestigious White Raven Academy, a sprawling complex of alabaster towers, enchanted libraries, and luminous domes. Revered as the pinnacle of magical education in Valleterna, the academy offers instruction in an extensive range of arcane disciplines, including elemental manipulation, alchemical transmutation, and planar navigation. Its towering presence dominates the skyline, sitting at the summit of the cascading city, visible from every corner of Nivreluna. Below the mountain’s base, fertile farmland stretches outward, punctuated by windmills whose steady turning provides a striking contrast to the city’s lofty grandeur.   Though the White Raven Academy is the most celebrated part of Nivreluna, the city itself is governed by a mayor or mayoress—known as the Alcalde or Alcaldesa—elected by the citizens. However, the academy’s influence looms large over the city’s politics, as decisions made by the mayor are often guided, if not outright shaped, by the counsel of the academy’s senior mages. This small, influential group, informally referred to by the people of Nivreluna as “the Flock,” ensures that the city’s leadership rarely strays far from the academy’s interests.
Agualumbre - The City of Burning Waters
  Perched on the edge of a volcanic plateau where geysers erupt and sulfuric springs bubble, Agualumbre is a city defined by innovation, experimentation, and the mastery of elemental forces. Harnessing the earth’s geothermal power, the city has forged a unique identity as a haven for alchemists, inventors, and unconventional thinkers who thrive in its volatile environment.   The fiery waters of Agualumbre power intricate machinery, drive daring alchemical experiments, and serve as the lifeblood of its industry and culture. Steam vents hiss through streets lined with workshops and forges, while great pipes and gears channel the geothermal energy into both practical tools and creative marvels. The city’s air carries the tang of sulfur, accompanied by the occasional tremor or distant explosion—telltale signs of yet another experiment gone awry.   The people of Agualumbre embody the spirit of their home: bold, resourceful, and endlessly resilient. They are known for their ingenuity and their remarkable tolerance for failure, a necessity when working so closely with unpredictable and volatile forces. Here, mistakes are considered stepping stones, and setbacks fuel further discovery.   Agualumbre hums with an atmosphere of creative chaos, where invention and danger go hand in hand. It is a city of constant motion and transformation, shaped by its fiery foundations and the daring minds of those who call it home.



The Battlefield of Political Powers

  The greatest strength of the Nine City Alliance lies in its diversity, but this is also its greatest weakness. Each city maintains its own form of government, yet all elect a City Lord or City Lady to represent them in the Concordance of Nine, the assembly where decisions affecting the alliance are made. These gatherings often devolve into heated debates, where the independent cities struggle to find common ground. Requiring a supermajority vote of seven out of nine to pass any decision fosters collaboration but also leads to frustrating delays and gridlock.
The Concordance of Nine
  The Concordance meets four times a year, rotating among the member cities. This arrangement arose because, in true Valleternan fashion, the cities could never agree on a neutral ground for their meetings. Each host city takes pride in showcasing its culture and influence, celebrating the occasion with festivals and events unique to its traditions.   The Concordance of Nine is far more than a simple council meeting—it is a political battlefield. Each session lasts for a full week, filled with rituals, traditions, and relentless jockeying for power. Delegates often arrive bearing elaborate gifts or staging grand spectacles to gain favor, but the true battles are waged behind the scenes. Alliances are formed and broken in informal meetings held in hidden chambers or over hushed conversations in shadowed corridors.   Public debates in grand amphitheaters provide a theatrical display of diplomacy, but they often mask the intrigue unfolding elsewhere. Scandals are not uncommon, and in the alliance's more turbulent periods, even assassinations have occurred during Concordance gatherings. These shadowy dangers lend the Concordance an air of tension and unpredictability, making it both a symbol of unity and a stage for the complex rivalries that define the Nine City Alliance.
The Vozacorda
  The Concordance’s inefficiencies have spurred the creation of the Vozacorda, a neutral organization of mediators and arbiters tasked with resolving disputes across Valleterna. Sworn to impartiality, the Vozacorda serve as traveling judges whose word carries significant weight throughout the valley. Financed collectively by the member cities, they maintain their headquarters in El Domario, a vassal ward under the jurisdiction of La Llambria.   The Vozacorda play a crucial role in maintaining peace and order in Valleterna. They mediate conflicts between cities, settle disputes among vassal wards, and arbitrate matters between private citizens when local authorities fail or refuse to act. Their neutrality and sense of justice have proven invaluable, particularly in cases where tensions run high and no city trusts the representatives of another.   However, the Vozacorda are not without controversy. Some cities view their involvement as unwanted interference and argue that the Vozacorda undermine their autonomy. Rumors abound that certain verdicts have been influenced or manipulated, with accusations of corruption suggesting that the Vozacorda's rulings are swayed by the highest bidder. These claims are fiercely contested by other cities that defend the Vozacorda’s integrity, insisting they are a vital check on the fractious nature of the Alliance.

The Nomadic Guilds
  Despite their many differences, the cities of Valleterna have found ways to coexist and cooperate, ensuring the valley remains both functional and protected. Beyond the political machinations of the Concordance of Nine, various organizations operate on a valley-wide scale, funded collectively by the cities to serve shared needs. Among these, the Nomadic Guilds stand as a cornerstone of unity and survival.   Maintaining Valleterna’s vast roadways and infrastructure is no simple task, given the constant threats posed by bandits, hostile fae, and the strange phenomena that plague the valley. The Nomadic Guilds are a network of traders, mercenaries, thresholders, craftsmen, and engineers who traverse these routes, ensuring the flow of trade and the safety of travelers. They repair damaged roads, investigate disturbances, and provide protection to merchants and citizens alike.   The Nomadic Guilds draw their members from every city in Valleterna. Their ranks are funded partly through tax contributions, partly by volunteers, and occasionally through outside hires. It is not uncommon to see a Verdanzan owl faunling scouting ahead alongside Cobaltière knights, while Agualumbre artisans repair bridges and Nivreluna wizards deal with lingering magical anomalies. These mixed traveling groups serve not only as practical solutions to the valley’s problems but also as visible symbols of the cooperation Valleterna is capable of achieving.   However, the valley is vast, and the Nomadic Guilds are stretched thin. To supplement their efforts, the Guilds frequently hire mercenaries and adventurers to handle specific threats and problems that arise, particularly in remote regions or troubled vassal wards.   Many Valleternans regard the Nomadic Guilds as the true backbone of the Alliance. Unlike the Concordance, which is often paralyzed by political infighting, the Guilds are known for their smooth cooperation and pragmatic approach to problems. This effectiveness has led to a common belief among the valley’s citizens: without the Nomadic Guilds, the Nine City Alliance would have fallen apart long ago.


The Pillars of the Concordance: Political Factions

  The member cities of the Alliance often align themselves with one of three dominant political camps: the Unifiers, the Autonomists, and the Reformists. Each faction reflects a different vision for Valleterna’s future, and their competing priorities fuel much of the tension within the Concordance of Nine.

The Unifiers

The Unifiers are advocates for strengthening the bonds of the Alliance and consolidating its governance. They view the Concordance’s inefficiencies in addressing crises as existential threats, arguing that centralizing power into a unified governmental structure is necessary for the valley’s survival. Cities such as Cobaltière, La Llambria, and Caudaluna are traditionally aligned with this camp. Ser Christoval de Cobaltière, a vocal and steadfast supporter, often represents the Unifiers during Concordance debates, calling for reforms that would streamline decision-making and bolster collective strength.

The Autonomists

On the other hand, cities like Puerto Opalino, Brillamarque, and Verdanza are staunch Autonomists, fiercely defending their independence and resisting what they see as external meddling. These cities prioritize economic growth, local governance, and personal autonomy, often at the expense of broader cooperation or the needs of vassal wards. The Mask of Ambition, a representative from Brillamarque’s Council of Masks, is a prominent voice for this camp.

The Reformists

Finally, the Reformists—represented by cities like Rosaflor, Nivreluna, and Agualumbre—straddle the line between the two extremes. While they support the need for reform, they remain wary of radical changes that might disrupt the valley’s fragile balance. The Reformists advocate for greater representation for vassal wards in the Concordance and propose lowering the supermajority requirement from seven votes to five, allowing decisions to be made with greater efficiency. Maestra Lehonor de Rosaflor is widely considered the voice of the Reformists, championing practical compromises to address Valleterna’s most pressing issues.
 
The Vassal Crisis - An Ongoing Conflict
  The Vassal Crisis remains one of the most persistent and volatile conflicts within Valleterna, steadily worsening with each passing year. While the Concordance of Nine represents the unity of the major cities, the vassal wards—smaller settlements bound to the patronage of the cities—live under the shadow of their protectors’ ambitions. The relationship is feudal in nature, with vassals pledging tithes, labor, and loyalty in exchange for protection, but tensions simmer beneath this arrangement as grievances continue to mount.   At the heart of the issue lies the Vallestern Compact, a recurring proposal within the Concordance that aims to codify the rights and obligations of vassal wards. The Compact seeks to guarantee fair treatment, proper protection, and limits on taxation, addressing growing resentment in regions where vassals feel overburdened, neglected, or exploited as pawns in their patrons' political rivalries. While Caudaluna and Cobaltière support the Compact, viewing their vassals as essential allies in maintaining the valley’s stability, cities like Puerto Opalino and Brillamarque fiercely resist it. Opponents argue that the Compact threatens their economic dominance and undermines their authority over dependent settlements.   In some cases, the tensions have erupted into outright rebellion. Several vassal wards have refused to send tithes or declared independence under the principles outlined in the Compact. These uprisings have often ended in bloodshed, as patron cities respond with force to crush dissent. Cities such as Brillamarque, Rosaflor, and Nivreluna have faced particular criticism for their heavy-handed suppression of riots, with reports of brutality that further embittered the vassals. Yet, despite mounting unrest and growing calls for reform, the Vallestern Compact has repeatedly failed to secure the supermajority vote required to pass in the Concordance, though it has come dangerously close on several occasions.   Many believe the Vassal Crisis is a powder keg waiting to explode, its tensions exacerbated by political infighting and the cities’ unwillingness to cede control.

Comments

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Dec 17, 2024 23:59 by Dr Emily Vair-Turnbull

I am in love with this article. There are so many things I want to know more about. With every city I read about, I was more and more intrigued. I'm also really fascinated by the faunlings. And, of course, the endless potential for stories and political intrigue.   Really great job.

Emy x
Explore Etrea | Summer Camp 2025
Dec 18, 2024 07:38

Thank you! The faulings seems to be everyones favourite addition so far. I am looking forward into going more indepth about them and each city in the future! ^w^

At the end of everything, hold onto anything.