Wonder Warp

Classes Mystic 4, Technomancer 4, Witchwarper 4

School evocation

Casting Time 1 standard action

Range 30 ft.

Area 60-ft.-radius sphere centered on you

Duration 1 round/level (D)

Saving Throw varies, see text; Spell Resistance varies, see text

Description

You alter the magical forces in the area near you into an unpredictable field of eldritch entropy, potentially causing a number of effects both positive and negatives for those who find themselves in the area.

When you cast this spell, and each time you start your turn during the duration of the spell, roll d% on the following table. Each time there’s a new effect, you can attempt a INT saving throw. If you succeed, you can choose the targets affected by the warped magic. Otherwise, the effect affects all creatures (and sometimes objects) in the area, including you, as described. If the effect is a spell, the spell’s normal parameters (including saves to avoid its effects) apply, except for duration.

Each effect lasts only until you roll again, or for the duration specified in the effect, whichever is shorter (except on a result of 100; in which case you use the spell’s normal duration). Subject to the GM’s discretion, in a low-magic area, you might have to subtract 10 from your d% rolls for this spell; in a highmagic area, you might have to add 10 instead.


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