Wall of Warped Time

Classes Precog 2, Witchwarper 2

School transmutation

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels

Effect wall with area up to 20 ft. long/level or a ring with a radius of up to 5 ft./2 levels; either form up to 20 ft. high

Duration concentration + 1 round/level

Saving Throw Fortitude partial, see text; Spell Resistance no

Description

You create a faint vertical field that warps time and space. The wall is insubstantial, remains in place once created, and doesn’t need to anchor to a surface. Creatures and objects on one side of the wall have concealment (20% miss chance) from creatures on the opposite side of the wall; however, this concealment is caused by how the wall distorts light, sound, and other stimuli, such that abilities like blindsight do not negate the effect. The wall tangles the personal timestream of anyone that moves through it, causing one of the randomly determined effects below. A creature can attempt a Fortitude save against most of the effects, with a success negating detrimental effects or enhancing beneficial effects. Once a creature has passed through the wall, they are not subject to additional effects from moving through the wall additional times, whether they succeeded at the saving throw or not.


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