Toxic Strike
Your body naturally generates venom that you can deliver with your natural armaments.
Prerequisites: Con 13, natural weapons species trait
Benefit: When you deal damage with an unarmed strike that deals piercing or slashing damage, as a reaction, you can expose the target to your biotoxin. Once you’ve used your venom, you can’t do so again until you rest for 10 minutes to regain Stamina Points, with a maximum number of daily uses equal to your Constitution modifier.
When you select this feat, you choose which ability score track your poison uses, using the following progression for which the final state is the end state.
- Strength: Healthy—Weakened—Impaired—Staggered
- Dexterity: Healthy—Sluggish—Stiffened—Staggered
- Constitution: Healthy—Weakened—Impaired—Debilitate
- Intellect: Healthy—Weakened—Impaired—Animalistic
- Intellect 2: Healthy—Weakened—Impaired—Confused
- Ego: Healthy—Weakened—Impaired—Pliable
Personal Biotoxin
Type poison (injury Save CON DC 10 + half your level + your Con modifier
Track Special; Onset 1 round; Frequency 1/round for 6 rounds
Cure 1 save. All effects end 1 hour after cure.

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