TENTACLES

The recipient of this cybernetic augmentation has 2-8 cybernetic tentacles implanted in their spine. The number of tentacles is determined by the tentacles model.  Each tentacle has its own body system which allows it to be upgraded with eye, hand, foot, or tentacle body system upgrades.  Tentacles grant the recipient some or all of the following advantages;

  • Gain a racial bonus equal to the number of tentacles which have been implanted on all grapple combat maneuvers.
  • Gain a racial bonus equal to the number of tentacles which have been implanted on all Athletics skill checks to climb.
  • Each tentacle can grasp and manipulate a simple object of the recipient’s size category or smaller. For example, a Medium-size creature can use the tentacle to grasp and manipulate a Medium-size or smaller object. The tentacle cannot be used to operate a piece of equipment that requires opposable digits or fine motor control (such as a communicator).
  • You can “hang” from your tentacles indefinitely by wrapping it around a larger object, thereby freeing up your other limbs.
  • Tentacles are not dexterous enough to fire ranged weapons, but it can be used to make a slam attack. The tentacle’s slam attack deals 1d6 bludgeoning damage. The tentacle is treated as a natural weapon with a 10-foot reach, and attacks made with it do not provoke attacks of opportunity.
  • Recipients with 4 or more tentacles gain a climb speed equal to their normal movement speed
  • Recipients with 6 or more tentacles gain a swim speed equal to their normal movement speed.

Notes on Tentacle Movement: least 50% of the recipient’s tentacles must be dedicated to movement at any given time to gain swim or climb speed adjustments.  Tentacles involved in movement cannot be used for non-movement actions.  To gain additional movement benefits from further augmentation, at least 50% of the recipient’s tentacles must be augmented.

Notes on Tentacles and Augmentation Plexuses:  A tentacle can be augmented with an augmentation plexus but all augmentations must belong to the same body system.

Item type
Cybernetic

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