Subduer - C
A subduer resembles a hollow rod with internal coolant reserves, and it relies on the user’s forceful movements to spray the coolant forward. Employed primarily by kasathan security forces to prevent suspects from fleeing, subduers coat their targets in a thin layer of expelled coolants that cause temporary painful freezing of the target’s skin that deals little lasting damage. On a lucky shot, the frozen layer also interferes with the target’s ability to function. Frost and rime subduers are often employed by peacekeeping forces, while sleet and glacier subduers typically see use only by pirates or mercenary groups.
Subduer, Frost
Level 2; Purchase DC 16
Hands 1; Proficiency Small Arms
Damage 1d3 C; Range 40 ft.; Critical staggered
Capacity 20 charges; Usage 1
Bulk L; Special nonlethal
Subduer, Rime
Level 9; Purchase DC 26
Hands 1; Proficiency Small Arms
Damage 1d12 C; Range 60 ft.; Critical staggered
Capacity 20 charges; Usage 1
Bulk L; Special nonlethal
Subduer, Sleet
Level 13; Purchase DC 31
Hands 1; Proficiency Small Arms
Damage 3d6 C; Range 60 ft.; Critical staggered
Capacity 20 charges; Usage 1
Bulk L; Special nonlethal
Subduer, Glacier
Level 16; Purchase DC 35
Hands 1; Proficiency Small Arms
Damage 3d10 C; Range 60 ft.; Critical staggered
Capacity 20 charges; Usage 1
Bulk L; Special nonlethal

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