Starship Engineer Tech Op

Starship Engineers often have access to specialized tools and possess a deep understanding of both common and exotic technologies encountered in the galaxy. Their talents can mean the difference between victory and defeat, making them prized members of any star-faring crew.

Portable Power (Ex)

You can use your custom rig to supply limited power for up to 1 minute to a computer or starship system that lacks power. If this system is part of a much larger network, this trick does not supply power to the entire network, just to a limited point of access (typically a terminal), which might greatly limit functionality. Once you have used portable power on a system, you cannot do so again on that system for 24 hours.

Quick Patch (Ex)

When you attempt to patch a system on a starship, you reduce the number of actions required to do so by one. This does not reduce the time needed to patch a glitching system, but you can patch two systems with one action.

Inventive Engineer (Ex)

You are adept at recalibrating and enhancing a starship’s systems. When acting in the engineer or chief mate roles during starship combat, instead of taking any other action, you can spend 1 Resolve Point to temporarily boost your starship’s capabilities. Choose one of the following options.

Any change lasts for 1 turn of starship combat per mechanic level. A ship can benefit from only one of these options at a time; if it gains another of these benefits from any source, any previous inventive engineer benefit ends.

Amplify Shields: You double the regeneration speed of your ship’s shields.

Angle Shields: Select one weapon arc of your starship. Any attack made against you from a starship in that arc takes a –1 penalty to the attack roll.

 

Countermeasures: Your starship’s TL increased by 1.

Low Power Mode: You reduce the PCU cost of a specific system by 10 (minimum 5 PCU).

Speed Boost: You increase your ship’s speed by 2 hexes.

Prerequisite: any Starship Engineer talent

Superior Science Officer (Ex)

You excel at operating starship computer systems, and you can exploit your ship’s programming in ways others can’t. When acting in the science officer role during starship combat, instead of taking any other action, you can spend 1 Resolve Point to temporarily enhance your starship’s computer. Any change lasts for 1 round per mechanic level. A ship can benefit from only one of these options at a time; if it gains another of these benefits from any source, any previous superior science officer option ends.

Improved Sensors: Your scan actions reveal an additional piece of information about the starship being scanned. For instance, if your Computers skill check to scan a starship succeeds by 5 or more, you learn two pieces of information instead of one.

Targeted Sensors: When you perform a scan action, you can choose which information category to learn information about, regardless of the normal order of information you would learn.

Upgrade Node: You divert additional power to your starship’s computer, granting the computer’s bonus to one additional starship combat check per round.

Prerequisites: any 2 Starship Engineer talents


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