SIREN’S SONG
Like the sirens of ancient lore, the recipient of this augmentation can captivate all those who hear their song. This augmentation includes voice modulators and tone synthesizers which are implanted in the recipient’s throat. By spending 1 Resolve Point the recipient vocalizes an alluring almost haunting song. All creatures within up to 120 feet must make a Will save (DC = 10 + item level), or become captivated. The recipient can choose to reduce the area of effect or expand the area of effect each round they continue singing. A creature that successfully saves is not subject to the siren’s song augmentation for 24 hours. A victim under the effects of the captivating song moves toward the recipient using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the recipient simply stands and offers no resistance to the recipient’s attacks. This effect continues for as long as the recipient sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The target creatures must be able to hear the recipient’s song to be affected.
Using the advanced siren’s song is a move action while using the superior siren’s song can be done as a swift action.

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