SIGHT

A sight is an improved version of the common targeting sights used by most ranged weapons. It may be a loop with an incorporated reticle, or a series of guidelines with high-visibility pigment on them, or some other simple design aid to aiming your weapon. A sight attaches to a small arm or railed weapon’s top rail. A sight can’t be added to a weapon with a scope. As a move action, you can aim through a sight. This can be done as part of the same move action as is required to aim a weapon with the sniper weapon special quality, or as part of a sneak attack where you do not take any movement even if you also aim a sniper weapon as part of that action. Aiming through a sight reduces penalties to attack rolls due to range or bonuses to AC from cover, depending on the sight’s type. The reduction in penalties due to aiming with a sight applies only to the next attack roll you make with the weapon before the end of your next turn.


Sight, Manual

Level 2; Purchase DC 17; Bulk L
Weapon Types railed weapon, small arm

Description

A manual sight reduces penalties due to range and AC bonuses from cover by 2.


Sight, Laser

Level 5; Purchase DC 21; Bulk L
Capacity 20; Usage 1/hour
Weapon Types railed weapon, small arm

Description

A laser sight functions as a manual sight with additional laser targeting capabilities. Activating or deactivating a laser sight is a move action. An active laser sight reduces penalties due to range and AC bonuses from cover by 4.


Comments

Please Login in order to comment!