ROCKET FIST

Often considered a weapon of last resort, the rocket fist function like and appears to be an ordinary cybernetic prosthetic hand.  However, in extreme situations the recipient can choose to fire their fist like a rocket propelled grenade.  Once the fist has been fired, the three finger like clamps that once held the fist in place can be used as a substitute hand but the recipient takes a permanent -2 penalty to all Dexterity-based skill checks until the rocket fist is replaced.  A rocket fist has double the normal range increment as typical grenade.

When a rocket fist augmentation is purchased, the recipient chooses a grenade type equal to or less than the rocket fist’s item level +1.  The initial grenade is included in the cost of the augmentation.  To replace a fist once it’s been used, the recipient must purchase a grenade at double its normal cost.  Replacement grenade (fist) must still not exceed the rocket fist’s item level by more than one.

An advanced rocket fist is equipped with superior guidance and can target an individual.  If the recipient hit’s the main target’s KAC, the target is not entitled to a DEX save.  Everyone else within the radius of the explosion treats it as a normal grenade attack.  If the grenade misses resolve the miss normally.  For more information on “Missing with a Thrown Weapon” see 3.8.80 THROWN .

In addition to the features introduced with the advanced rocket fist, the superior rocket fist takes advantage of the latest nanite technology. After launching their fist, the recipient can reform a new fist as a full action by spending 1 Edge.  The pool of nanites available to reform the fist is only limited by the recipient’s Resolve pool.  Any grenade type equal to the rocket fist’s item level +1 can be created with this nanite pool.  Once a fist has been chosen it must be launched before the recipient can choose a new type of fist.

Every ultra-rocket fist is equipped with quantum guidance and molecular phasing.  This allows the rocket fist to ignore Concealment and attack opponents with Total Cover without penalty.  The recipient still must have situational awareness to target an opponent.

Disguising the rocket fist is more difficult after its been launched and the disguise modifier increases from 2 to 8 while attempting to avoid detection.

Item type
Cybernetic

Comments

Please Login in order to comment!