Radiation Ray
Classes Technomancer 5, Witchwarper 5
School necromancy (disease, poison, radiation)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration instantaneous
Saving Throw CON partial, see text; Spell Resistance yes
Description
You fire a beam of radiation at an opponent. You must attempt a ranged attack against your opponent's EAC, adding your key ability score modifier instead of your Dexterity modifier if it's higher. On a hit, the target takes 8d12 fire damage and is exposed to high radiation. On a critical hit, the target must succeed at a CON save or contract radiation sickness. The target isn't irradiated, and other nearby creatures don't need to attempt CON saves to prevent radiation. The saving throw to resist the radiation effects is set by the spell rather than the standard save DC for radiation.

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