RADIANCE INFUSION

Classes: A1–6

School: Conjuration (Positive Energy)

Casting Time: 1 standard action

Range: touch

Target: one creature

Duration: instantaneous

Saving Throw: Fortitude half; Spell Resistance: yes

You channel positive energy by ionizing akasha particles.  Your hand pulsates with a radiant red glow and appears to release wisps of black smoke.  Your touch heals a number of Hit Points to a living creature.  If you restore all of a target’s Hit Points the excess healing is lost. 

Radiance Infusion restores a number of Hit Points to your target depending on the spell’s level.

1st: 1 + your Constitution modifier

2nd: 1d8 + your Constitution modifier

3rd: 3d8 + your Constitution modifier

4th: 5d8 + your Constitution modifier

5th: 7d8 + your Constitution modifier

6th: 9d8 + your Constitution modifier

Radiance Infusion inflicts positive energy damage to the undead.  You must make a melee attack against your target’s KAC, but you can add your key ability score bonus to this attack instead of your Strength modifier if it is higher.  A creature that succeeds at a Fortitude saving throw is partially affected, taking half damage. If this damage reduces an undead to 0 Hit Points, the target is utterly destroyed.


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