RADIANCE INFUSION
Classes: A1–6
School: Conjuration (Positive Energy)
Casting Time: 1 standard action
Range: touch
Target: one creature
Duration: instantaneous
Saving Throw: Fortitude half; Spell Resistance: yes
You channel positive energy by ionizing akasha particles. Your hand pulsates with a radiant red glow and appears to release wisps of black smoke. Your touch heals a number of Hit Points to a living creature. If you restore all of a target’s Hit Points the excess healing is lost.
Radiance Infusion restores a number of Hit Points to your target depending on the spell’s level.
1st: 1 + your Constitution modifier
2nd: 1d8 + your Constitution modifier
3rd: 3d8 + your Constitution modifier
4th: 5d8 + your Constitution modifier
5th: 7d8 + your Constitution modifier
6th: 9d8 + your Constitution modifier
Radiance Infusion inflicts positive energy damage to the undead. You must make a melee attack against your target’s KAC, but you can add your key ability score bonus to this attack instead of your Strength modifier if it is higher. A creature that succeeds at a Fortitude saving throw is partially affected, taking half damage. If this damage reduces an undead to 0 Hit Points, the target is utterly destroyed.

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