OVERDIVE
Frequently used by soldiers and special operations groups, overdrive is a popular nanovirus. It works by attaching itself to your central nervous system and muscle receptors granting you enhanced speed. The targeted creatures move and act more quickly than normal. This extra speed is a haste-like effect.
When making a full attack, while under the effect of the overdrive nanovirus you can also take a separate move action in order to move. The movement can occur before, after, or between the attacks from the full attack. All movement must occur at the same time. All your modes of movement (including base, burrow, climb, fly, and swim speeds) increase by 30 feet, to a maximum of twice your normal speed using that form of movement. This increase counts as an enhancement bonus, and applies to your jumping distance as a bonus for increased speed.
The overdrive nanovirus only last 4d6 rounds before burning itself out and it doesn’t stack with any haste effect.

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