NANOSWARM – CR 1
XP 400
N Tiny construct (technological, swarm)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +1
DEFENSE
HP 20
EAC 13; KAC 17
STR +0; CON +0; DEX +0; INT -1; EGO +0
Immunities construct immunities, swarm immunities (including kinetic damage)
Weaknesses vulnerable to electricity, additional 50% damage from spells or effects that affect an area
OFFENSE
Speed 30 ft., burrow 10 ft., climb 20 ft.
Melee swarm (1d12+1)
Ranged none or +4 (by weapon type), granted by unique nanoswarm ability or template
Offensive Abilities distraction, swarm
STATISTICS
Str +2; Dex +3; Con —; Int +1 (-- Ego +0
Skills Acrobatics +9, Athletics +6, Computers +6
Languages Common, (none)
Noncombat Abilities unliving
Gear none
SPECIAL ABILITIES
Distraction (Ex): A creature damaged by the nanoswarm is nauseated for 1 round (DC 10 END negates).
Swarm Attack (Ex) Nanoswarms deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover.
Unique Nanoswarm Ability (Ex) Choose one ability from Nanoswarm Menu A
ECOLOGY
Environment any urban
Organization solitary, pair, or patrol (3–7)


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