NANOSWARM – CR 1

XP 400

N Tiny construct (technological, swarm)

Init +3; Senses darkvision 60 ft., low-light vision; Perception +1

DEFENSE                                                         

HP 20

EAC 13; KAC 17

STR +0; CON +0; DEX +0; INT -1; EGO +0

Immunities construct immunities, swarm immunities (including kinetic damage)

Weaknesses vulnerable to electricity, additional 50% damage from spells or effects that affect an area

OFFENSE

Speed 30 ft., burrow 10 ft., climb 20 ft.

Melee swarm (1d12+1)

Ranged none or +4 (by weapon type), granted by unique nanoswarm ability or template

Offensive Abilities distraction, swarm

STATISTICS

Str +2; Dex +3; Con —; Int +1 (-- Ego +0

Skills Acrobatics +9, Athletics +6, Computers +6

Languages Common, (none)

Noncombat Abilities unliving

Gear none

SPECIAL ABILITIES

Distraction (Ex): A creature damaged by the nanoswarm is nauseated for 1 round (DC 10 END negates).

Swarm Attack (Ex) Nanoswarms deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover.

Unique Nanoswarm Ability (Ex) Choose one ability from Nanoswarm Menu A

ECOLOGY

Environment any urban

Organization solitary, pair, or patrol (3–7)

Origin/Ancestry
Nanite
Lifespan
Immortal
Average Height

Tiny

Average Weight

Less than 1 Bulk

Average Length

Tiny

Average Physique

NA

Body Tint, Colouring and Marking

Varies


Comments

Please Login in order to comment!