Nanoimmunity
You are able to ward off malware nanocolonies or nano-weapons and force your body to expel the offending nanite.
Prerequisite: Nanotaker.
Benefit: You gain a +4 on any saving throw to ward off the effects of nanotech. If the save is successful, the malware nanotech fails to activate and is flushed from your system by normal biological means.

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