MYTHOS TENTACLES

Mythos tentacles are cephalopod nercrografts implanted into your torso and anchored to your spine.  The number of mythos tentacles you have implanted is equal to the mark of the implant. The tentacles can be retracted into your torso (making it impossible to notice without a careful inspection, scan, spell, or similar ability) or extended from slits in your torso for combat. Extending or retracting mythos tentacles is a swift action. A mythos tentacle cannot be disarmed, but it can be sundered. When you regain Hit Points (whether through first aid, magic, or natural healing), the tentacle regains the same number of Hit Points. If destroyed, a mythos tentacle regrows in 24 hours.

Mythos tentacles can be used to deliver a slam attack (see Table: Mythos Tentacles below).  Your reach with your mythos tentacles is 5 feet more than your natural reach. When you use the tentacle(s) to perform a disarm, grapple, or trip combat maneuver, you gain a +1 circumstance bonus per tentacle to your attack roll. MK 1-3 add staggered condition for lesser criticals and MK 4-5 add the stunned condition for 1 round on minor criticals.

Mythos tentacles are not nimble enough to wield weapons or perform complex tasks (those requiring skill checks).  Having one or more tentacles does not increase the number of attacks you can make during combat. 

Type

Necrograft


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