Magic Arrow
Classes Mystic 1-6, Precog 1-6, Technomancer 1-6, Witchwarper 1-6
School Conjuration (force)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets up to three creatures, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance no
Description
You launch magical projectiles from your fingertips. Attempted a ranged attack against each target’s EAC, substituting your key spellcasting ability modifier for your Dexterity if it's higher. On a success, each arrow deals piercing damage based on the slot you used to cast it.
- 1st: When cast as a 1st-level spell, each projectile deals 1d6 piercing damage.
- 2nd: When cast as a 2nd-level spell, each projectile deals 2d6 piercing damage.
- 3rd: When cast as a 3rd-level spell, each projectile deals 3d6 piercing damage.
- 4th: When cast as a 4th-level spell, each projectile deals 5d6 piercing damage.
- 5th: When cast as a 5th-level spell, each projectile deals 7d6 piercing damage.
- 6th: When cast as a 6th-level spell, each projectile deals 9d6 piercing damage.

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