LIVER 2.0
Similar to the detoxifier, the Liver 2.0 allows the recipient to quickly and harmlessly metabolize drugs, poisons, and toxins. Unlike the detoxifier, the liver 2.0 completely replaces the liver. This implant grants you a +3 bonus on Fortitude saves made to resist the effects of drugs and poisons. In addition, the Liver 2.0 grants the recipient +2 bonus on saving throws against Nano-weapons and other harmful nanites.
This augmentation can be deactivated, allowing the recipient to fail an initial save to benefit from the effects of a beneficial or recreational drug, and reactivated allowing the recipient to instantly sober up and fight off the drug’s unpleasant secondary effects. The recipient must make the appropriate saving throws to sober up. If the drug, poison, or toxin takes multiple saves, the recipient must still make multiple save to become sober. By default, this implant is always on.
The advanced Liver 2.0 allows the recipient to spend 1 Edge to automatically pass a failed saving throw against the effects of a drug or poison. The superior Liver 2.0 allows the recipient to spend 1 Edge to automatically pass a failed saving throw against a nano-weapon or other harmful nanites.

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