IRON HALO POINT-DEFENSE
This cybernetic augmentation provides you with a personal point-defense system. The iron halo point-defense system can be turned on or off as a move action. While turned on, any unauthorized creature entering a square adjacent to the base of your character automatically triggers the iron halo. This augmentation provides a “halo” burst of scattergun pellets forcing every creature within 5 ft. of you to make a DEX save (DC = 10 + item level), or take damage according to the model type listed in the stat block above. You need not be aware of the approaching target for the iron halo point-defense to activate when it’s on, but it does not discriminate targets, allies and foes alike will be subject to its halo burst. This augmentation is a favored defense system for snipers and individuals that would rather not enter melee combat. The iron halo point-defense system requires scatter gun shells for ammunition, has a capacity of 12 shells, and uses 4 shells per halo burst.
Only corporeal creatures or creatures with corporeal components are capable of triggering the iron halo point-defense system.

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