Hyper Speed
You can’t hold still, making you difficult to hit.
Prerequisites: Hyper racial ability.
Benefit: When you use your hyper racial ability, you gain concealment (20% miss chance) until the start of your next turn.
You can’t hold still, making you difficult to hit.
Prerequisites: Hyper racial ability.
Benefit: When you use your hyper racial ability, you gain concealment (20% miss chance) until the start of your next turn.
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Aether 2d12 is published by Stroh Hammer under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc.
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