HYDRAULIC CLAW

Popular with cybernetically enhanced individuals in professions where grasping power is more important than agility, the hydraulic claw replaces one of the recipient’s hands.  The recipient gains a +4 circumstance bonus to CMB to grapple or sunder combat maneuvers and to their CMD to defend against disarm combat maneuvers.  If the recipient successfully grapples an opponent, the recipient can choose to maintain the grapple as a swift action and clamp down as a standard action causing 2d8+6 points of crushing damage.  The hydraulic claw can also be used to deliver a slam attack dealing 1d8 B plus the recipients Strength bonus and has the knockdown special property on critical hits, but it’s unwieldly when used in this way.  The hydraulic claw can be locked in place to hold onto an object indefinitely without causing any time of fatigue to the recipient.

Due to the size and weight of the hydraulic claw the recipient suffers a permanent -2 penalties on all Acrobatics and Athletics skill checks.  It also lacks the manual dexterity required to use one-handed weapons, but can be used to wield two-handed weapons without penalty.

The advanced model of the hydraulic claw increases the circumstance bonus to +8 and increases the crushing damage to 3d8+6.  The advanced model of the hydraulic claw increases the circumstance bonus to +12 and increases the crushing damage to 5d8+6. 

Although it is possible to have more than one hydraulic claw implanted the recipient does not gain any additional attacks and the circumstance bonuses do not stack.  However, the penalty to Acrobatics and Athletics skill checks would increase to -4.  A hydraulic claw is OSCAR compatible.

Item type
Cybernetic

Comments

Please Login in order to comment!