H.U.D.
Your heads-up display presents data across your field of view without requiring you to look away or refocus from your current viewpoints. In addition, you can integrate your cybernetic augmentation with any vehicle, starship, or computer which provides similar HUD function. HUD requires a series of implants; a projector unit near the back of the eyes, a combiner replaces the lens in each eye, and a video generation computer in the brain. These implants can persist in biological organs or their cybernetic counterparts.
Unlike other cybernetic augmentations HUD can be upgraded and each time you upgrade your HUD you can deduct the cost of your current implant from the cost of the upgrade. The model of HUD determines the number of systems it can be integrated with; standard integrates with 3 systems, advanced 5 systems, and superior 8 systems. Some integrations provide additional benefits with better HUD models. Your cybernetic HUD augmentation can provide any of the following benefits up to its maximum number of integrations;
· HUD provides a target designation (TD) indicator. You can paint a target as a swift action. Painting a target outlines the subject and places a tracking cue on them. As long as your target is in visual or sensor range you gain a +2 circumstance bonus on all Perception checks to track or locate your target. In addition, the subject of your TD does not benefit from Concealment. The sensor arrays built into your HUD allow the TD to work in conditions that would normally provide Concealment. The advanced HUD augmentation allows you to use TD on up to 3 targets.
· A synthetic vision system (SVS), tightly integrated sensors, and 3D imaging software allows the HUD to create a realistic and intuitive views of your surroundings. While operating in SVS mode you are immune to optical illusions, and Illusion spells, spell-like, or extraordinary abilities which rely on vision. However, this vision is mono-color and limited to a green or orange visual and does not allow the user to make out colors, patterns, or texts.
· Weapon link integration. HUD improves the weapon link TD indicator. Your circumstance bonus on To Hit rolls increases to +2.
· Internal communicator integration. You can pull real time data from external sources and display it on your field of vision. Common uses include building maps, machine schematics, combat simulations, data retrieval on specific subjects, and operation manuals.
· Internal compass integration. In addition, to always knowing which way is north, the advanced internal compass displays your location in longitude, latitude and elevation. This integration also allows you to track yourself on building or terrain maps.
· Neural computer integration. HUD can take advantage of the data stored or retrieved by a neural computer. Common uses include uploading building maps, and data about a specific subject.
· Identity chip integration. All public data stored on an identity chip within sensor range can be displayed in the HUD. You may pull any other available information about the subject as a swift action by connecting to data already stored on a neural computer or pulling it from an external source over an internal communicator as a swift action, or as a response to a hand shaking introduction.
· Optic 3D scanner integration. All weakness identified by scanning an object, structure, or subject with hardness while under a TD indicator have their weak spots displayed in your HUD view. This persists until the subject is destroyed, repaired, or you remove the TD indicator, allowing you to bypass the appropriate amount of hardness each round based on the type of scan taken.
Most HUD compatible augmentations are listed as such. All sensors are considered HUD compatible. Other augmentations can be purchased as HUD compatible by adding 10% to the purchase price.

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