HOLOGRAPHIC DOUBLE
The holographic double requires a cybernetic holoprojector to be implanted in one of the recipient’s hands or an eye. The holoprojector emits a matrix of electromagnetic waves forming a holographic double of the recipient. The holographic double has a range of 400 ft. and can be maintained up to 10 rounds. This holographic double is usually effective against cameras, robots, and living creatures. Any creature that physically interacts with or chooses to disbelieve in a holographic double must make a INT save (DC = 10 + item level). A successful Will save indicates the creature is aware the holograph isn’t real, but can still see it. Activating and maintaining the holographic double is a move action. Once it has been activated you must meet the conditions normally required to regain Stamina Points before you can activate the holographic double again.

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