HIVE HORROR, TYPE 14 - CR 17
XP 102,400
NE Large quasi-dead (necromorph)
Init +8; Senses darkvision 60 ft.; Perception +29
DEFENSE
HP 408 (Temp HP 30 w/ fast healing 7)
EAC 31; KAC 33
Fort +21; Ref +21; Will +15
Defensive Abilities quasi-dead qualities, 40% fortification; Weaknesses dark matter vulnerability
OFFENSE
Speed 30 ft.
Melee claw +36 (6d12+28 S) or mega talon +32 (8d12+28 P)
Space 10 ft.; Reach 10 ft.
Ranged 2 integrated advanced autobeam rifles +30 (9d10+19 F; critical burn 3d4)
Multiattack 2 claws +30 (6d12+28 S) and 2 mega talons +26 (8d12+28 P) or 2 claws +30 (6d12+28 S) and 2 integrated advanced autobeam rifles +29 (9d10+19 F; critical burn 3d4)
STATISTICS
Str +11; Dex +8; Con +0; Int -2; Ego +5
Skills Athletics +29, Acrobatics +29, Survival +24
Languages Common, limited telepathy (hive horror only)
Other Abilities necromorph
Gear 2 integrated advanced autobeam rifle, haste circuit, HUD, red force field
SPECIAL ABILITIES
Haste Circuit (Ex) The tank horror can activate its haste circuit as a swift action to gain the benefits of haste, similar to the haste spell until it spends another swift action to deactivate it or it runs out of charges. A haste circuit has 10 charges and uses 1 charge/round.
Red Force Field (Ex) A red force field grants 30 temporary Hit Points to the tank horror, 40% fortification, and fast healing 7 (used to heal temporary Hit Points). The red force field has 40 charges and uses 1/round while active. Activating or deactivating the force field is a standard action.
Necromorph Options Although there are common types of hive horrors each is unique. You can select one of the following abilities or spend 4 Gene Pool points from the mutations presented in the Mutant Menagerie. Note these options have not been included in the creature’s stat block.
- Blinding Flash Evolution II (Su): As a swift action, the hive horror can create a flash of brilliant light, forcing all creatures within 30 feet to succeed at a DEX save (DC = 16), or be dazzled for 1d4+1 rounds. Blind or sightless creatures are not affected by this use of this mutation.
- Poisonous Dermal NECROSLIME : Any creature touching the hive horror with an unarmed attack or natural weapon is subject to contact with a thick gooey slime.
Wings: The hive horror has a set of retractable wings resembling those of a giant dragonfly. The wings grant the hive horror a fly speed equal to double their movement speed with average maneuverability.
ECOLOGY
Environment any
Organization hive
Type 14 hive horrors are somewhat rare but often operate as a tank would in the battlefield by providing heavy gun support for lesser hive horror. Tank horrors are easily recognized by two limbs with oversized talon in addition to their clawed armed attached to their shoulders. Its not know why but the necroborg augment tank horrors with cybernetics, armor upgrades, and integrated weaponry. Its common to run across tank horrors with different integrated weapondry.
Large 9ft.
275 Lbs.
Fit
Molted red and brown


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