HIGH-GRAV

 “High-Grav” is an acquired template that can be added to any creature identifiable by the Life Science skill (referred to hereafter as the character).  The high-grav template allows a character to withstand the physical strains caused by high gravity environments.

A first level character can begin play with the high-grav template.  A character may acquire the high-grav template later on by undergoing endogenous metamorphosis.  Characters which begin play with the high-gravity template belong to family’s which have resided on planets with high gravity for at least several generations

HIGH-GRAV SPECIAL QUALITIES

A high-grav retains all the special qualities of the character and gains the additional special qualities listed below.

Short and Stout A high-grav is generally 10% shorter and two hands wider than average members of their race while their weight remains unchanged.

Ability Scores A high-grav’s ability scores change as follows; +2 Strength, +2 Constitution, and -4 Dexterity

Endurance (Ex) A high-grav gains a +2 bonus on the following checks and saves: Athletics (swim) checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running,  avoid nonlethal damage from a forced march, to hold its breath, to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments, and to resist damage from suffocation.

Clumsy A high-grav suffers a -2 racial penalty on Acrobatics skill checks

Effects of Gravity A high-grav treats standard gravity, low gravity, and zero gravity normally.  It doesn’t begin feeling the effects of high gravity until it reaches four times as strong as standard gravity, and begins feeling the effects of extreme gravity at eight times the force of standard gravity.

Special A character born as a high-grav can undergo endogenous metamorphosis for the low-grav template which effectively removes the high-grav template. They effectively become a standard member of their race.  Undergoing the procedure, a second or third time causes no further change.

Advancement: By character class or creature type

Level Adjustment: +0

Item type
Bionic

Comments

Please Login in order to comment!