HEALER
“Healer” is an acquired template that can be added to any creature identifiable by the Life Science skill (referred to hereafter as the character). The healer template allows the character to heal wounds at an extraordinary rate.
A first level character can begin play with the healer template by permanently spending 2 Resolve points. A character may acquire the amphibious template later on by undergoing endogenous metamorphosis and permanently spending 2 Edge.
HEALER SPECIAL QUALITIES
A healer retains all the special qualities of the character and gains the additional special qualities listed below.
Fast Healing (Ex) A healer heals 1 hit point of damage each round (beginning with Stamina damage first). Fast healing stops working when the healer dies due to massive damage or their Constitution score is reduced to 0. The character can increase their fast healing by one point at 9th, 12th, 15th, 18th, and 20th level by permanently spending 1 Edge each time. A character is not required to take the increase each time they are eligible and may skip an increase, but they cannot go back to an increase they have previously skipped at a later date. If a character undergoes endogenous metamorphosis they must pay the Edge for each stage of fast healing they are eligible for when they gain the template. (i.e. a 15th level character who undergoes endogenous metamorphosis and pays 5 permanent Edge gains fast healing 4.)
Massive Damage Threshold (Ex) A healer can take more damage before dying from massive damage. Normally, if a character takes damage from a single attack equal to or greater than their maximum Hit Points while at 0 current HP, the character dies. Killing a healer requires the character to take damage equal to or greater than their maximum Hit Points, plus 1 hit point per character level while at 0 current Hit Points.
Skills: Same as the character, with a +2 racial bonus on any Medicine checks made to treat himself or herself.
Advancement: By character class or creature type
Level Adjustment: +0

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