HARBINGER APPENDIX
There are no useless organs. The appendix has been repurposed to produce and store one dose of an active compound (nanite, pharma, toxin, potion, or poison) each day. The dose can be released as a swift action at the beginning of the creature’s turn or as a reaction to injury if the creature hasn’t already used its swift action for the round. When the active compound is released its affects are felt immediately by the host. The appendix is limited to producing a single compound with an item level equal to or less than the appendix’s item level. The type of compound must be selected when the harbinger appendix is purchased and cannot be changed once selected. Any organic compound can only be chosen by a player with the GM’s permission.
Any Mk harbinger appendix can be purchased with the advanced option. An advanced harbinger appendix produces a number of doses of a single active compound equal to its Mk number plus one (i.e. Mk 4 would produce 5 doses). The host creature is still limited to releasing 1 dose per round.
A creature augmented with “slave maker” harbinger appendix has suffered from nothing but ill intent. The slave maker holds one dose of an active compound which is harmful, if not fatal, to the host. This vile organ was mutated and pre-programmed with a chemical dependency. Each day the host creature doesn’t meet its dependency requirement there is a cumulative risk of the appendix bursting (DC = item level + number of days without meeting dependency requirements). Failure results in the active compound being released. The host suffers a -2 penalty on any saving throws to lessen the effects of the compound.
Type
Necrograft

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