Hail Pistol - C

A hail pistol includes a chamber behind the barrel that circulates supercooled vapor and causes it to coalesce into razor-edged shards of ice that leave foes with rime-edged bleeding wounds. Subzero, gelid, ultracold, and absolute-zero hail pistols each produce progressively larger and more jagged shards. For mor information see Cyro Weapons.


Hail Pistol, Subzero

Level 1; Purchase DC 10
Hands 1; Proficiency Small Arms
Damage 1d4 C & P; Range 20 ft.; Critical bleed 1d4
Capacity 20 charges; Usage 1
Bulk L; Special —


Hail Pistol, Gelid

Level 8; Purchase DC 24
Hands 1; Proficiency Small Arms
Damage 2d6 C & P; Range 20 ft.; Critical bleed 1d6
Capacity 20 charges; Usage 1
Bulk L; Special —


Hail Pistol, Ultracold

Level 14; Purchase DC 31
Hands 1; Proficiency Small Arms
Damage 3d8 C & P; Range 40 ft.; Critical bleed 1d8
Capacity 20 charges; Usage 2
Bulk L; Special —


Hail Pistol, Absolute-Zero

Level 17; Purchase DC 36
Hands 1; Proficiency Small Arms
Damage 5d8 C & P; Range 40 ft.; Critical bleed 1d10
Capacity 20 charges; Usage 2
Bulk L; Special —

Item type
Weapon, Ranged

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