GRAY DEATH
A weapon of the most depraved and fool hardy, gray death is a weaponized derivative of gray goo. It comes in a special injection module with its own containment field. When the nanovirus is injected into victim gray death goes immediately to work replicating itself at the host’s expense. The gray death builds more gray death nanites by recycling the hosts living tissues for materials.
For most people an injection with gray death is a death sentence. Each round the victim must make a CON save (DC 20) or suffer 1d2 points of damage to each of their ability scores. Gray death continues every round until either all of the victim’s ability scores are reduced to 0, or the gray death is deactivated by a nano-hunter. Victim’s slain by gray death become gray goo colonies. (There may be other ways of removing this affliction at the GM’s discretion.)
Blue Death: This is the weaponized version of gray-blue goo. Blue death functions exactly like standard gray death except it only reacts with carbon-based organics. It will dissolve an enemy and transform them into gray-blue goo, but has the advantage of leaving their equipment intact and undamaged.
Violet Death: Designed as a weapon from conception, violet death is the assassin’s weapon of choice. Violet death functions like blue death but is programmed to only attack organisms with specific nuclear DNA markers. Its also known as “chainsaw” on in the shadow market because it can eliminate an entire family tree. Violet death can target up to five generations of a family. Note, a husband and wife don’t share the same DNA markers, but their children do. Targeting a child’s nuclear DNA would affect both parents, but targeting a parent’s nuclear DNA would affect the targeted parent and the children leaving the other parent immune.
Gray death and its derivatives blue death and violet death are all horrible nano-biological weapons. They are outlawed by almost all civilizations that have the technology to produce them.

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