GLOWWORM
Glowworm is favored among bounty hunters and spies who literally need to paint a target on their quarry. The subject must make a CON save (DC 11 ), or a pale glow surrounds the subject in a dim luminescence similar to candle light. Any subject outlined by the effects of the glowworm nanites takes a -20 penalty on all Stealth checks. An outlines subject does not gain any benefit from concealment provided by darkness, blur, displacement, cloaking, refractors, invisibility, or similar effects. Advanced glowworm is more difficult to resist (CON DC 15) and superior glowworm is even difficult to resist (CON DC 19). Once glowworm infects a subject the nanovirus feeds off the biological energy provided by the host and its effects will last indefinitely until the subject makes a CON save or is injected with proper nano-hunters. The subject is entitled to a new saving throw every 24-hours to rid themselves of the glowworm nanites.

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