GAMMA-SYNTH
Least common of the synthborn avatar’s, the gamma-synth sides with function over maintaining the appearance of its biological race. Although the body is humanoid, its oversized, not enough to change size categories, but large enough to makes some common tasks difficult. Rather than skin the gamma-synth is covered in cerametal cybernetic armor. Hidden beneath the armor are corded myomere muscles, enhanced with hydraulics, and attached to heavy duty composite metal foam bones. The gamma-synth is a hulking mass of cybernetically enhanced humanoid.
Gamma-synths can be recognized by casual observation as cybernetically augmented by anyone making a successful Perception skill check (DC 5) and often face extreme prejudice outside synthborn communities.
MK 1 Augmentations: Body repair weave, cybernetic armor (cerametal exoderm mk 1), Identity chip, standard injection unit, standard iron stomach, and type 1 slam bracer
All body system augmentations on the beta-synth avatar are bionic prosthetics or bionic artificial organs equivalent to their biological counterparts.
MK 2 Augmentations: standard darkvision capacitors, standard extreme-G mod, minor personal upgrade (+2), and standard psi-implant.
MK 3 Augmentations: standard circulatory control system cybernetic armor (cerametal exoderm mk 3), advanced darkvision capacitors, standard personal upgrade (+4, in addition to previous minor personal upgrade) and a type 2 slam bracer.
MK 4 Augmentations: cybernetic armor (cerametal exoderm mk 4), advanced extreme G mod, advanced injection unit, superior personal upgrade +6 in addition to previous minor and standard personal upgrades), and a type 4 slam bracer.
MK 5 Augmentations: advanced circulatory control system, cybernetic armor (cerametal exoderm mk 5), ultra extreme G mod, superior injection unit, and a type 5 slam bracer.


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