Moon Splinter
Certain elven and gnome families have long cultivated magical trees that draw power from the First World, and living branches of these magnificent trees can be fashioned into weapons known as moon splinters. Through some sort of interplanar connection, a moon splinter absorbs cold and moisture from the First World to create glowing shards of ice that vibrate with extradimensional energy. Its wielders can then stimulate the wood’s telekinetic magic with a battery, propelling the ice with supernatural force; with each successive strike, the strength of the vibrations increases.
The bark of a moon splinter gleams with First World frost. Crescent moon splinters are leafy, while gibbous moon splinters grow buds, and full moon splinters bloom with flowers. A new moon splinter is bare, but it glows with arcane sigils that vary in color and shape and are believed to be influenced by the presence of nearby ley lines.
Moon Splinter, Crescent
Level 4; Purchase DC 20
Hands 1; Proficiency Small Arms
Damage 1d4 C & B; Range 70 ft.; Critical Staggered
Capacity 20; Usage 1
Bulk 1; Special Bright, force, hybrid, living, polarize 1d4
Moon Splinter, Gibbous
Level 9; Purchase DC 26
Hands 1; Proficiency Small Arms
Damage 2d6 C & B; Range 60 ft.; Critical Staggered
Capacity 40; Usage 2
Bulk 1; Special Bright, force, hybrid, living, polarize 1d6
Moon Splinter, Full
Level 10; Purchase DC 27
Hands 1; Proficiency Small Arms
Damage 2d12 E; Range 80 ft.; Critical Staggered
Capacity 80; Usage 4
Bulk 1; Special Bright, force, hybrid, living, polarize 1d8
Moon Splinter, New
Level 10; Purchase DC 27
Hands 1; Proficiency Small Arms
Damage 2d12 E; Range 80 ft.; Critical Staggered
Capacity 100; Usage 5
Bulk 1; Special Bright, force, hybrid, living, polarize 1d8

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