Disguise

Ability Score Ego

You are able to change your appearance to blend in and deceive others.

Change Appearance

You can use Disguise to change your appearance with 1d3 × 10 minutes of work with a disguise kit, by casting a Spell such as disguise self, or by using a technological device such as a holoskin. The GM rolls the Disguise check in secret, so you’re not sure how good your disguise is. This check is opposed by the Perception check of anyone who might realize that you are not who you appear to be. If you are not drawing attention to yourself, other creatures do not usually get to attempt a Perception check to pierce your disguise. If creatures are being particularly alert for suspicious activity (such as security personnel on a Starship or space station), it’s assumed that such observers are taking 10 on their Perception checks.

The effectiveness of your disguise depends on how much you’re changing your appearance. Without the aid of transformative magic or technology that allows you to do otherwise, you can use Disguise only to appear as a creature that is your size or one size category larger or smaller than you. This does not change your actual size or reach. Disguises are general—you cannot disguise yourself as a specific person.

Certain magic Spells, such as disguise self, grant you a +10 bonus to Disguise checks.

The DCs for Disguise checks are adjusted by the type of disguise as well as other circumstances determined by the GM. These modifiers are cumulative; use all that apply.

Modifiers

Magic Alteration Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.

Magic Copies You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.

Feats If you have the Deceitful feat you get a +2 bonus on all Disguise skill checks. If you have 10 or more ranks in Disguise, the bonus increases to +4.

With sufficient ranks in Disguise, you earn the following.

  • 5 Ranks: You can create a disguise in 1d3 minutes.
  • 10 Ranks: You can create a disguise in 1d3 rounds. If you take the full normal amount of time to create your disguise, you take no penalty for disguising your gender, race, or age category.
  • 15 Ranks: You can create a disguise as a full-round action.
  • 20 Ranks: You can create a disguise as a standard action, or as a full-round action combined with a Bluff check to create a diversion to hide.


Comments

Please Login in order to comment!