DETOXIFIER
A series of filters and enzyme factories are implanted in the recipient’s liver and small intestine, allowing the recipient to quickly and harmlessly metabolize drugs, poisons and toxins. The sobriety filter is one of the most commonly available civilian cybernetics, ranking up there with implanted cell phones and contraceptive implants, and has all but eliminated the need for ‘designated drivers’.
This implant grants you a +2 bonus on Fort saves made to resist the effects of drugs and poisons. The implant can be deactivated, allowing the recipient to fail an initial save to benefit from the effects of a drug, and then reactivated to allow the cyborg to instantly sober up and fight off the drug’s unpleasant secondary effects. By default, this implant is always on. The advanced detoxifier allows you to spend 1 Resolve point to automatically pass a failed saving throw against the effects of a drug or poison.

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