DEATH BRINGER - CR 13
XP 25,600
NE Medium quasi-dead (necroborg)
Init +6; Senses darkvision 60 ft.; Perception +23
DEFENSE
HP 240
EAC 27; KAC 29
STR +23; CON +17; DEX +17; INT +12; EGO +8
Defensive Abilities entropic cloaking (50% miss), ferocity, 20% fortification, light iron halo point-defense (see below), quasi-dead qualities; Weaknesses dark matter vulnerability, necroplast dependent.
OFFENSE
Speed 30 ft. or jump jets
Melee slam +24 (3d12+21 B; knockback)
Ranged integrated extended range particle projection cannon +27 (7d8 E & F; 2d8 burn)
STATISTICS
Str +8; Dex +6; Con +0; Int +0; Wis +4; Cha +0
Skills Athletics +23, Acrobatics +23, Intimidate +28
Languages --
Other Abilities ageless, nanite repair
Gear Augmentations (standard bio-reactor core, advanced entropic cloaking, HUD, Injector unit, advanced Valkyrie vambrace (w/integrated extended range particle projection cannon), standard Valkyrie greaves.
SPECIAL ABILITIES
Entropic cloaking (Ex) The death brginger’s outline appears blurred, shifting and wavering. This distortion grants the recipient concealment (50% miss chance). Entropic cloaking is activated as a move action and last for 10 rounds.
Iron Halo Point-Defense (Ex) Each void trooper is equipped with a light iron halo point-defense augmentation. The system is activated as a move action. When active, any enemy or unauthorized entity entering an adjacent square cause the system to release a scattergun-like burst. All creatures within 5-ft. of the death bringer take 1d12 points of damage, Reflex save DC 15 for half. The light iron halo defense system can burst 3 times before exhausting its ammunition.
Injector Unit Each deathguard is equipped with an injection unit augmentation. The injection unit contains; 2 units of speedstitch nanovirus, and 1 unit of the overdrive nanovirus.
Nanite Repair (Ex) A necroborg’s nanites heal it, restoring 1 Hit Point per hour. A dreadnaught can spend 1 Resolve Point as a full action to recover 3d8 Hit Points
Valkyrie Greaves (Ex) This augmentation combines prosthetic legs and feet with standard anchor talons and standard jump jets.
Valkyrie vambrace (Ex) The Valkyrie vambrace combines a prosthetic arm, external weapon mount, weapon link, and a HUD compatible interface. This augmentation uses the recipient’s nervous system rather than a brain implant to transmit tactical data to the brain. A ranged weapon mounted to the Valkyrie vambrace gains a +2 circumstance bonus to hit (included in stat block), a +6 bonus to the recipient’s KAC against disarm effects, and an autoloaded with an additional 2 clip capacity.
ECOLOGY
Environment any
Organization hive
Death bringers are void troopers that failed to uphold their end of “the Promise”. Rather than destroy their investment, the necroborg employ mark III personality complex malware and X-VSP along with other cybernetic enhancements. The personality complex strips away the death bringers memories and the X-VSP allows a necroborg luminary to pilot the death bringer like a drone or AHAV. Constant neural stripping leaves the death bringer with little self-awareness other than its dependency on necroplast and one emotion; anger. Death bringers encountered outside of a necroborg hive always have a controller. A death bringer without a controller gains the staggered condition and acts as though under the permanent effects of a confusion spell unless attached to a source of necroplast.
6'4"
225 Lbs.
Medium humanoid
Molted flesh and aging technology.


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