DARK MATTER SPEAR
Classes: Archon 1-6, Technomancer 1-6
School: conjuration (creation)
Casting Time: 1 standard action
Range: Personal
Effect: one spear
Duration: 1 minute per spell level
Saving Throw: none
Spell Resistance: yes
You create a shimmering dark matter spear.
When you cast this spell, a dark matter spear appears in your hands. You must make a melee attack against your target’s KAC, but you can add your key ability score bonus to this attack instead of your Strength modifier if it is higher. The spear is considered a two-handed basic melee weapon for the caster. Although all dark matter spears look the same, the caster can choose from the any available special material. The material is chosen at the time of casting and cannot be changed once the spear is coalesced from the dark aether.
1st: When you cast dark matter spear as a 1st-level spell, the spear has the block and bright weapon special qualities and deals 1d6 (P) damage to the target. Special material; silver.
2nd: When you cast dark matter spear as a 2nd-level spell, the spear has the block and bright weapon special quality and deals 2d6 (P) damage to the target. Special material; cold iron or silver.
3rd: When you cast aether blast spear as a 3rd-level spell, the spear has the block and bright weapon special quality and deals 3d6 (P) damage to the target with the disruptive fusion. Special material; adamantine, cold iron or silver.
4th: When you cast aether blast spear as a 4th-level spell, the spear has the block and bright weapon special quality and deals 5d6 (P) damage to the target with the disruptive fusion. Special material; adamantine, cold iron or silver.
5th: When you cast aether blast spear as a 5th-level spell, the spear has the block and bright weapon special quality and deals 7d6 (P) damage to the target with the disruptive fusion. Special material; adamantine, cold iron or silver.
6th: When you cast aether blast spear as a 6th-level spell, the spear has the block and bright weapon special quality and deals 9d6 (P) damage to the target with the disruptive fusion. Special material; adamantine, cold iron or silver.


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