DARK BORG

Classes: Archon 1-6, Technomancer 1-6

School: conjuration (creation)

Casting Time: 1 full action

Range: touch

Effect: one cybernetic augmentation

Duration: 1 minutes/level (D)

Saving Throw: Fortitude (negates Spell Resistance: yes

Your understanding of complex biological and cybernetic systems in addition to akasha particles allows you to create short lived cybernetic augmentations on yourself and other creatures.  Visible augmentations are always jet black and appear to absorb light increasing the Disguise DC by 5.  Brain augmentations cause the creatures eyes to appear black as midnight.

Casting dark borg allows you to create almost any cybernetic augmentation you would normally be capable of crafting with your skill ranks in Engineering. The max level of the cybernetic augmentation is limited by the spell level of dark borg used.

1st: Item level 1, 2, and 3.

2nd: Item level 4, 5, and 6.

3rd: Item level 7, 8, and 9.

4th: Item level 10, 11, and 12.

5th: Item level 13, 14, and 15.

6th: Item level 16, 17, 18, 19, and 20.

Augmentations created with the dark borg spell cannot take advantage of an augmentation plexus.  If the spell is used to create an augmentation for a body system that already possesses an augmentation, it is temporarily replaced for the duration of the spell.  If the target of the spell is using an augmentation plexus in a body system all the existing augmentations are replaced by the dark borg cybernetic augmentation for the duration of the spell.

An unwilling target is entitled to a Fortitude saving throw to resist gaining an augmentation.  Dark borg cannot be used to create hybrid or magic augmentations.

Cybernetic augmentations can be found under “Augmentations” in Cybernetics .


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