CYBER PSYCHOSIS
Each time a you undergo cybernetic augmentation there is a small potential something in the biological mechanical system integration fails and causes a mental condition known as cyber psychosis. Cyber psychosis is a permanent condition and cannot be “cured”, however, there are some means of mitigating its effects.
Under normal conditions your behavior is no different from anyone else. However, when you roll a 2 on any 2d12 ability check, skill check, saving throw, or attack roll you gain the cyber psychosis condition in addition to any penalties for a normal critical failure.
Each time you fail a saving throw against gaining the cyber psychosis condition the number you roll to induce its effects increases by one (e.g. if you installed 4 Orion augmentations but failed your CHA save on three of those augmentations you will suffer the effects of cyber psychosis on a roll of 2, 3, or, 4). See Gravity Age: Mega-corps sidebar for additional information on Orion.

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