CYBER-CYPHER

Millions of nanites work with the recipient’s spleen to create an army of white blood cells custom programmed to ignore salvaged cybernetic augmentations as foreign bodies.  Additional nanites replicate RNA keys allowing the recipient to control the salvaged cybernetic augmentations.

Standard cyber-cypher allows the recipient to implant a number of salvaged cybernetic augmentations equal to their Resolve Point pool -4.  Advanced cyber-cypher allows the recipient to implant a number of salvaged cybernetic augmentations equal to their Resolve Point pool.

Disadvantages, the recipient has a 5% chance of gaining cyber psychosis each time they implant a salvaged or secondhand cybernetic augmentation and the cyber-cypher recipient is more susceptible to radiate than normal members of their race.  Always treat radiation exposure as one level higher. If the cyber-cypher nanites are ever destroyed or removed the recipients body immediately goes into rejection causing an affliction similar to Mummy Rot.  Although the progression of the affliction slowed down with successful Fortitude saving throws, the affliction cannot be removed or cured until all salvaged or secondhand cybernetic augmentations have been removed from the recipient.  Once the offending augmentations have been removed, the affliction still requires two consecutive saves to remove.  For additional information on “Mummy Rot”, see MUMMY ROT .

Item type
Cybernetic

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