CYBER ADEPT
Requirements
To qualify to become a Cyborg Adept, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Base Save Bonuses: Fort +2.
Skills: Knowledge (technology) 5 ranks, Repair 5 ranks.
Feats: Cybertaker.
Special: A character wishing to take levels in the Cyborg Adept advanced class must have at least one cybernetic attachment installed.
Class Information
The following information pertains to the Cyborg Adept advanced class.
Hit Die: 1d8
Edge: +0
Class Skills: Acrobatics (Dex), Climb (Str), Computer Use (Int), Craft (electronic and mechanical) (Int), Disable Device (Int), Drive (Dex), Intimidate (Cha), Knowledge (technology) (Int), Pilot (Dex), Profession (Wis), Repair (Int), and Treat Injury (Int).
Skill Points at Each Level: 4 + Int modifier.
Class Features
The following features pertain to the Cyborg Adept advanced class.
Cybertaker
Constant exposure to new cybernetic equipment ensures that the Cyborg Adept is constantly pushing the limits of his body and mind in relation to the number of attachments he can possess. At 1st level, the Cyborg Adept gains Cybertaker as a bonus feat. He gains this feat again at 4th, 7th, and 10th levels.
Cyborg Resilience
Beginning at 2nd level, a Cyborg Adept’s body begins to exhibit a resilience that is more suited to a construct than to a human being. As such, he subtracts 5% per class level from any rolls he makes on the Massive Damage Effects table. The minimum result that the Cyborg Adept can achieve on this table is 1%.
Cybernetic Weapon Focus
At 2nd level, the Cyborg Adept gains the Weapon Focus feat with a single cybernetic weapon
Power Surge
Starting at 3rd level, once per day, the Cyborg Adept can ignore the effects of one negative level caused by any excess cybernetic attachments. At every 3rd level afterward (6th and 9th), the Cyborg Adept can ignore an additional negative level.
This surge lasts for a period of time equal to 1 minute per class level. When the surge ends, the Cyborg Adept suffers twice the normal penalties from his negative levels for one hour.
Emotionless
Outwardly, a Cyborg Adept of 4th level seems to lose a measure of his humanity, and he becomes increasingly hard for unmodified humans to read. Any character attempting to make a Sense Motive check against the Cyborg Adept suffers a penalty to his roll equal to the Cyborg Adept’s class level.
Cybernetic Weapon Specialization
A Cyborg Adept continues to become more adroit with his cybernetic weaponry as he gains experience. When he achieves his 5th level, the Cyborg Adept gains the Weapon Specialization feat with a single cybernetic weapon as a bonus feat. The weapon chosen for this feat must be the same cybernetic weapon that was chosen for his 2nd level cybernetic Weapon Focus.
Plug and Play
At 6th level, a Cyborg Adept gains a +1 bonus to applicable skill rolls while using computers, vehicles, or weapons that he is directly connected to via a standard interface cable. Cybernetic attachments that allow for such direct neural connections include the microcomputer, vehicle link, and weapon link enhancements.
Cyber System Upgrade
At 8th level, the Cyborg Adept is able to undergo a complete cybernetics refit. All cybernetic attachments he has installed have their Hit Point totals increased by one-half.
Cyborg Adepts are men and women who, for whatever reason, seek out the most extreme cybernetic modifications for their bodies. Though many of these cyborgs see their goal as a logical extension of body modification, scarification, and piercing, others follow a more spiritual route, seeking to “discover themselves” through voluntary surgery and enhancement implantation. Whatever their reasons, Cyborg Adepts are seemingly at one with their attachments. They see little difference between the attachments they have installed and the flesh that they were born with.
Select this class if you want to play a character who is able to install and benefit from a multitude of different cybernetic attachments.
Combat Specs, with their high Constitution scores, are especially appropriate for this advanced class. Tech Ops and Luminary core class heroes may also show some aptitude for this class, as well.


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