Crystal Eruption
Classes Mystic 2, Witchwarper 2
School conjuration
Casting Time 1 standard action
Range 30 ft.
Area cone-shaped burst
Duration 1 round/level (D)
Saving Throw DEX half; Spell Resistance no
Description
You force unstable magic into the ground, causing jagged crystals to erupt in the area. Creatures in the area and in contact with the ground when the spell first takes effect take 2d8 piercing damage. The crystals remain for the spell’s duration, making the affected area difficult terrain that deals 1d4 piercing damage to a creature any time they move into an affected square on foot.

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