Crystal Eruption

Classes Mystic 2, Witchwarper 2

School conjuration

Casting Time 1 standard action

Range 30 ft.

Area cone-shaped burst

Duration 1 round/level (D)

Saving Throw DEX half; Spell Resistance no

Description

You force unstable magic into the ground, causing jagged crystals to erupt in the area. Creatures in the area and in contact with the ground when the spell first takes effect take 2d8 piercing damage. The crystals remain for the spell’s duration, making the affected area difficult terrain that deals 1d4 piercing damage to a creature any time they move into an affected square on foot.


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